WWC review of this study

The Effects of Math Video Games on Learning: A Randomized Evaluation Study with Innovative Impact Estimation Techniques. CRESST Report 841

Chung, Gregory K. W. K.; Choi, Kilchan; Baker, Eva L.; Cai, Li (2014). National Center for Research on Evaluation, Standards, and Student Testing (CRESST). Retrieved from: https://eric.ed.gov/?id=ED555700

  • Randomized controlled trial
     examining 
    1,468
     Students
    , grade
    6

Reviewed: November 2015

At least one finding shows strong evidence of effectiveness
At least one statistically significant positive finding
Meets WWC standards without reservations
General Mathematics Achievement outcomes—Statistically significant positive effect found for the domain
Outcome
measure
Comparison Period Sample Intervention
mean
Comparison
mean
Significant? Improvement
    index
Evidence
tier

Fractions knowledge

Fractions video games vs. Another intervention

Posttest

6 grade students;
1,468 students

10.69

9.57

Yes

 
 
9
 


Evidence Tier rating based solely on this study. This intervention may achieve a higher tier when combined with the full body of evidence.

Characteristics of study sample as reported by study author.


  • Female: 50%
    Male: 50%
    • B
    • A
    • C
    • D
    • E
    • F
    • G
    • I
    • H
    • J
    • K
    • L
    • P
    • M
    • N
    • O
    • Q
    • R
    • S
    • V
    • U
    • T
    • W
    • X
    • Z
    • Y
    • a
    • h
    • i
    • b
    • d
    • e
    • f
    • c
    • g
    • j
    • k
    • l
    • m
    • n
    • o
    • p
    • q
    • r
    • s
    • t
    • u
    • x
    • w
    • y

    Midwest, Northeast, South, West
  • Race
    Asian
    4%
    Black
    5%
    Native American
    2%
    Other or unknown
    5%
    White
    24%
  • Ethnicity
    Hispanic    
    49%
    Not Hispanic or Latino    
    51%

Reviewed: October 2015

At least one finding shows strong evidence of effectiveness
At least one statistically significant positive finding
Meets WWC standards without reservations
General Mathematics Achievement outcomes—Statistically significant positive effect found for the domain
Outcome
measure
Comparison Period Sample Intervention
mean
Comparison
mean
Significant? Improvement
    index
Evidence
tier

Score on researcher-developed fraction test (summed item score)

Fractions video games vs. Equation-solving video grames

Post intervention

Full sample;
1,468 students

11.07

9.57

Yes

 
 
8
 


Evidence Tier rating based solely on this study. This intervention may achieve a higher tier when combined with the full body of evidence.

Characteristics of study sample as reported by study author.


  • Female: 50%
    Male: 50%
    • B
    • A
    • C
    • D
    • E
    • F
    • G
    • I
    • H
    • J
    • K
    • L
    • P
    • M
    • N
    • O
    • Q
    • R
    • S
    • V
    • U
    • T
    • W
    • X
    • Z
    • Y
    • a
    • h
    • i
    • b
    • d
    • e
    • f
    • c
    • g
    • j
    • k
    • l
    • m
    • n
    • o
    • p
    • q
    • r
    • s
    • t
    • u
    • x
    • w
    • y

    Midwest, Northeast, South, West
  • Race
    Asian
    4%
    Black
    5%
    Native American
    2%
    Other or unknown
    16%
    White
    24%
  • Ethnicity
    Hispanic    
    49%
    Not Hispanic or Latino    
    51%
 

Your export should download shortly as a zip archive.

This download will include data files for study and findings review data and a data dictionary.

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