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Small Business Innovation Research

FY 2015 Small Business Innovation Research Awards

The Department of Education/Institute of Education Sciences' Small Business Innovation Research (ED/IES SBIR) program provides funding to small business firms and partners for the research and development of commercially viable education technology products designed to support student learning or to facilitate teacher practices in education or special education. A total of 21 new contracts have been awarded for FY 2015.

Phase I Awards

Phase I projects allow teams to develop, refine, and test usability and initial feasibility of prototypes of commercially viable education technology products. Thirteen Phase I awards were made in amounts up to $150,000 for 6 months. These projects are designed to support student learning or to facilitate teacher practices in education or special education. These awardees will be eligible to apply for Phase II funding in Fiscal Year 2016. The Phase I awards are:

A Comprehensive Tool Supporting Social and Emotional Learning Instruction for Students with High-Functioning Autism Spectrum Disorder
3C Institute, Debra Childress

Emotion Explorer: An Integrated Online and Mobile Emotion Literacy Program for Early Elementary School Students and Educators
3C Institute, Ashley Craig

Inq-Blotter: Revolutionizing How Teachers Identify and Support Students Needing Help During Inquiry
Apprendis, Mike Sao Pedro

Mobile Learning and Assessment-Game Based Apps with Direct Representation of Mathematics
Brainquake, Randy Weiner

Just-In-Time Contextualized Reading Assistant for ESL Students
Charmtech, Yevgen Borodin

Interactive Exploration of Real World Math
Mathalicious, Karim Kai Ani

Computer Science Curriculum for First Grade Students Using a Robot Games Platform
Play Works Studio, Adrianna Moscatelli

StepWise Virtual Tutor for Common Core Algebra I
Querium, Patti Smith

Authoring Tools for High Quality Formative Assessments for Classroom Testing
SimInsights, Rajesh Jha

LifeSim
Spry Fox, Daniel Cook

S4: A Game-Based 4th Grade Math Curriculum
Sokikom, Snehal Patel

Teachley Analytics Library: A Collection of Educational Apps Personalizing Gameplay and Reporting Insights
Teachley, Kara Carpenter

ThinkZone: A Research-Driven Gaming Portal for Transforming K-8 Teaching and Learning Practices
ThinkZone, Scott Brewster

Phase II Awards

Phase II projects support further research and development of prototypes of education technology products that were funded by 2014 ED/IES SBIR Phase I awards. In the Phase II project, the teams will complete the development of the product, and conduct a pilot study in schools to demonstrate the usability and feasibility, fidelity of implementation, and the promise of the product to improve student learning on the intended outcomes. Eight Phase II awards were made for amounts up to $900,000 for 2 years. The Phase II awards are:

The Iowa Assessment of Skills and Knowledge for Automatic Word Recognition and Decoding (iASK)
Foundations in Learning, Carolyn Brown

Happy Atoms
Schell Games, Jesse Schell

A Game-Based Intervention to Promote Executive Function and Reasoning in Early Learning
Kiko Labs, Grace Wardhana

Lingo Jingo: Expanding Supports for Teaching and Learning of English Language Learners
Lingo Jingo, Andy Grant

Tutoring With The Lightning Squad: Integrating Technology, Peers, and Home for Reading Success
Sirius Thinking, Christopher Cerf

Enhancing Augmentative and Alternative Communication Speed and Accuracy
Speak Agent, Benjamin Grimley

Eco: An Online Virtual World for Middle School Environmental Literacy and Collaborative Problem Solving
Strange Loop Games, John Krajewski

Building Zaption's Ecosystem to Support Video Learning at Scale
Zaption, Christopher Walsh

To view the Playlist with short video demonstrations and information on the eight education technology products to be developed in Phase II, click here.