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Institute of Education Sciences

New Grant to Develop a Learning Game About the Supreme Court Features ED/IES SBIR Education Technology Platform

In April 2022, iCivics was awarded a $400,000 grant from the National Endowment for the Humanities (NEH) to develop Supreme Justice, a live-action multiplayer experience that simulates the deliberation process used by Supreme Court justices.  The game is being developed in partnership with small business Gigantic Mechanic and deployed using their VOXPOP platform, which was developed through the ED/IES SBIR program with awards in 2018 and 2019.

VOXPOP is a technology-enabled, class-wide, role-playing game for high school students. Using any web browser, teachers access a library of simulations on a range of topics drawn from the AP U.S. history curriculum and Common Core History Standards. VOXPOP’s platform provides resources to guide implementation, including videos, individualized student profiles, and real-time voting, and facilitates each student playing a unique historical role. Throughout the experience, the software guides participants with facts and primary sources, with students engaging in face-to-face discussions, and debating issues central to the simulation. All VOXPOP content can be found at www.voxpop.io

On July 15, VOXPOP was selected as the winner for the “Best Civics Game” through the Games For Change 2022 Awards. This annual award competition recognizes the year's best games for social impact and learning. All awards are competitive with submissions are evaluated by expert jurors.

In the new Supreme Justice game, students in grades 6 to 12 participate in a live-action multiplayer simulation focused on freedom of speech, freedom of expression, and due process rights. Classrooms are divided into different groups to play petitioners, respondents, and justices as they argue and consider cases of constitutional law. Supreme Justice will model deliberation and critical thinking in a civic setting, grounded in historical cases and relying heavily on the U.S. Constitution as evidence. The experience will engage students in face-to-face discussions and debates, while collaborating to craft arguments central to civic and government life. Once the game is developed, it will be freely available on the iCivics website.

 

 

Along with the iCivics NEH grant, Gigantic Mechanic is partnering with other organizations and museums, such as Revolutionary Spaces (see video below), to develop custom role-plays and simulations for their platforms and spaces.

 

 


Stay tuned to @IESResearch for news and updates on research, initiatives, and project updates in the area of tutoring to accelerate learning.

For more information, please contact Edward Metz (Edward.Metz@ed.gov), research scientist and the program manager for the Small Business Innovation Research Program at the US Department of Education’s Institute of Education Sciences.