IES Blog

Institute of Education Sciences

Announcing the Condition of Education 2021 Release

NCES is pleased to present the 2021 edition of the Condition of Education, an annual report mandated by the U.S. Congress that summarizes the latest data on education in the United States. This report uses data from across the center and from other sources and is designed to help policymakers and the public monitor educational progress.

Beginning in 2021, individual indicators can be accessed online on the newly redesigned Condition of Education Indicator System website. A synthesis of key findings from these indicators can be found in the Report on the Condition of Education, a more user-friendly PDF report.

A total of 86 indicators are included in this year’s Condition of Education, 55 of which were updated this year. As in prior years, these indicators present a range of topics from prekindergarten through postsecondary education, as well as labor force outcomes and international comparisons. Additionally, this year’s 55 updated indicators include 17 indicators on school crime and safety.

For the 2021 edition of the Condition of Education, most data were collected prior to 2020, either during the 2018–19 academic year or in fall 2019. Therefore, with some exceptions, this year’s report presents findings from prior to the coronavirus pandemic.

At the elementary and secondary level (prekindergarten through grade 12), the data show that 50.7 million students were enrolled in public schools fall 2018, the most recent year for which data were available at the time this report was written. Public charter school enrollment accounted for 7 percent (3.3 million students) of these public school enrollments, more than doubling from 3 percent (1.6 million students) in 2009. In 2019, U.S. 4th- and 8th-grade students scored above the scale centerpoint (500 out of 1000) on both the math and science assessments in the Trends in International Mathematics and Science Study (TIMSS).

In 2020, 95 percent of 25- to 29-year-olds had at least a high school diploma or equivalent, while 39 percent had a bachelor’s or higher degree. These levels of educational attainment are associated with economic outcomes, such as employment and earnings. For example, among those working full time, year round, annual median earnings in 2019 were 59 percent higher for 25- to 34-year-olds with a bachelor’s or higher degree than for those with a high school diploma or equivalent.

In addition to regularly updated annual indicators, this year’s two spotlight indicators highlight early findings on the educational impact of the coronavirus pandemic from the Household Pulse Survey (HPS).

  • The first spotlight examines distance learning at the elementary and secondary level at the beginning of the 2020–21 academic year. Overall, among adults with children under 18 in the home enrolled in school, two-thirds reported in September 2020 that classes had been moved to a distance learning format using online resources. In order to participate in these remote learning settings, students must have access to computers and the internet. More than 90 percent of adults with children in their household reported that one or both of these resources were always or usually available to children for educational purposes in September 2020. At the same time, 59 percent of adults reported that computers were provided by the child’s school or district, while 4 percent reported that internet access was paid for by the child’s school or district. Although higher percentages of lower income adults reported such assistance, this did not eliminate inequalities in access to these resources by household income.
  • The second spotlight examines changes in postsecondary education plans for fall 2020 in response to the coronavirus pandemic. Among adults 18 years old and over who had household members planning to take classes in fall 2020 from a postsecondary institution, 45 percent reported that the classes at least one household member planned would be in different formats in the fall (e.g., formats would change from in-person to online), 31 percent reported that all plans to take classes in the fall had been canceled for at least one household member, and 12 percent reported that at least one household member would take fewer classes in the fall. Some 28 percent reported no change in fall plans to take postsecondary classes for at least one household member. The two most frequently cited reasons for the cancellation of plans were having the coronavirus or having concerns about getting the coronavirus (46 percent), followed by not being able to pay for classes/educational expenses because of changes to income from the pandemic (42 percent).

The Condition of Education also includes an At a Glance section, a Reader’s Guide, a Glossary, and a Guide to Sources, all of which provide additional background information. Each indicator includes references to the source data tables used to produce the indicator.

As new data are released throughout the year, indicators will be updated and made available online.

In addition to publishing the Condition of Education, NCES produces a wide range of other reports and datasets designed to help inform policymakers and the public about significant trends and topics in education. More information about the latest activities and releases at NCES may be found on our website or by following us on Twitter, Facebook, and LinkedIn.

 

By James L. Woodworth, NCES Commissioner

Announcing the 8th Annual ED Games Expo: June 1 to 5, 2021

A Free All-Virtual Showcase of Game-Changing Innovations in EdTech developed through ED and Programs Across Government

The ED Games Expo is an annual showcase of game-changing innovations in education technology (EdTech) developed through programs at the Department of Education (ED) and across the federal government. Since 2013, the Expo has been an in-person event at venues across Washington, D.C. Because of the COVID-19 national emergency, the 2021 ED Games Expo is moving online, from June 1 – 5, for an entirely virtual experience. Hosting virtually provides the unique opportunity to engage a national audience and to present content mindful of the pandemic and useful for educational programming in the summer and going forward.  

 

ED Games Expo: Featured Resources

A new set of YouTube playlists and an accompanying PDF guide will be released on June 1 to present video trailers for more than 150 participating government-supported learning games and technologies. These learning games and technologies are appropriate for children and students in early childhood to post-secondary education and special education, and cover a range of topics across STEM, reading, social studies, civics, healthy development, and others. Nearly all the resources are research-based – meaning studies demonstrate the usability, feasibility, and promise of leading to the intended outcomes. Many of the education technologies at ED Games Expo will be available to students and educators who are learning in-person or remotely at no cost during June 2021. Attendees will also have the opportunity to engage in virtual Q&A with developers during and after the Expo to learn more.

 

ED Games Expo: A Range of Online Events

The 2021 ED Games Expo Agenda presents the lineup for 35 online events to be broadcast during the weeklong Expo. The events are designed for a wide audience across the education technology ecosystem, including educators, students, parents and caregivers, developers, researchers, and other stakeholders.

Events include:

  • Master Classes for Educators: Eight Expo developers present use-case examples and guidance for implementing innovative education technology interventions to support in-person or remote learning across many different topics.
  • How the Learning Game was Made: Five teams of learning game developers inspire and prompt students to think about the many skills and careers involved in creating a learning game.
  • Showcase Events: More than 20 government agencies and offices that invest in education technology are broadcasting events to showcase their projects and initiatives. Just a few highlights from the week include events on: innovations in early learning and special education, learning games to combat disinformation, models to support remote tutoring, a live kick-off for a new NASA national student challenge, an esports competition with students from Historically Black Colleges and Universities, and forums where government leaders, experts, and practitioners reflect on the role of education technology during the era of COVID-19.
  • A Unique Kick Off Show: This year’s Expo will kick off on June 1, 2021 at 8pm ET with a unique virtual event featuring a few of our favorite children’s TV characters and puppet friends created through ED funded projects.

 

All Expo events are free and accessible to the public to watch online. Content from all events will be archived and available to watch on demand via YouTube after the event. Follow the ED Games Expo on social media @USEdGov and by using the #EDGamesExpo hashtag.

 

We hope you will join us in June!


This Inside IES Blog is crossed-posted on Homeroom, the official blog of the U.S. Department of Education.

Edward Metz is the Program Manager for the Small Business Innovation Research Program at the Institute of Education Sciences in the US Department of Education. Contact Edward.Metz@ed.gov for more information or with questions.

Calling All K-12 Students: NASA’s Artemis Program Invites You to Imagine Living on the Moon

Through its Artemis program, NASA will land the first woman and next man on the Moon by 2024, using innovative technologies to explore more of the lunar surface than ever before. NASA is collaborating with commercial and international partners to establish sustainable exploration by the end of the decade and to apply what is learned to take the next giant leap—sending astronauts to Mars.

 

K-12 Artemis Moon Pod Student Essay Contest

 

 

NASA is inviting students in kindergarten through Grade 12 to join the Artemis adventure.  Through its challenge, students can imagine “what it might be like if you were living with a pod of astronauts 250,000 miles from Earth.”

In the challenge, students write essays focusing on leading a one-week expedition at the Moon’s South Pole. Plans and details of the expedition should consider the types of skills, attributes, and personality traits of their Moon Pod crew, and one machine, robot, or technology that will be left on the lunar surface to help future astronauts explore the Moon.

Three levels of challenges are being held for students in Grades K-4, 5-8, and 9-12. Every student who submits an entry will receive a certificate from NASA and be invited to a special NASA virtual event—with an astronaut! For all entry requirements and judging criteria, please read the rules.  Students and teachers can sign up and submit their entry at the contest site. Even if you are not a student you can still participate. U.S. residents over the age of 18 can apply to be judges for the contest to help NASA make their selection.

The essay competition is being managed by a web-based platform developed by Future Engineers based in Burbank, California.  This platform was created with the support of a 2017 award from the IES Small Business Innovation Research program (ED/IES SBIR).  Future Engineers built this platform to be an online hub for classrooms and educators to access free, project-based STEM activities and to provide a portal where students submit and compete in different kinds of maker and innovation challenges across the country.  The Artemis essay contest follows the Mars 2020 “Name the Rover” contest, which was also managed by Future Engineers. (See the recap of that challenge here.)

 

Stay tuned for the winning essays in the months to come!

 


Edward Metz (Edward.Metz@ed.gov) is a research scientist at the Institute of Education Sciences at the US Department of Education and Program Manager of ED/IES SBIR.

Katherine Brown is the lead communication specialist for the Office of STEM Engagement at NASA.

 

About ED/IES SBIR

The U.S. Department of Education’s Small Business Innovation Research program, administered by the Institute of Education Sciences (IES), funds projects to develop education technology products designed to support students, teachers, or administrators in general or special education. The program emphasizes rigorous and relevant research to inform iterative development and to evaluate whether fully developed products show promise for leading to the intended outcomes. The program also focuses on commercialization once the award period ends so that products can reach students and teachers and be sustained over time. ED/IES SBIR-supported products are currently used by millions of students in thousands of schools around the country.

 

About NASA’s Office of STEM Engagement

NASA’s journeys have propelled technological breakthroughs, pushed the frontiers of scientific research, and expanded our understanding of the universe. These accomplishments, and those to come, share a common genesis: education in science, technology, engineering, and math. NASA’s Office of STEM Engagement strives to create unique opportunities for a diverse set of students to contribute to NASA’s work in exploration and discovery; build a diverse future STEM workforce by engaging students in authentic learning experiences with NASA’s people, content and facilities; and attract diverse groups of students to STEM through learning opportunities that spark interest and provide connections to NASA’s mission and work. To achieve these goals, NASA’s Office of STEM Engagement strives to inspire the next generation to discover their way to a new era of American innovation and explore further into space than ever before.

 

Webinar Recap: EdTech Resources for Special Education Practitioners

It goes without saying the COVID19 pandemic has and continues to have a profound effect on education. Students are adjusting to hybrid or fully remote learning, and educators are continuing to make complex decisions about how best to support students in the new normal.

On October 28, 2020, InnovateEDU and the Educating All Learners Alliance hosted a webinar focused on education technology resources for special education. More than 1,100 practitioners joined the event in real-time.

 

 

The webinar featured video demonstrations of five special education technology tools that were developed through the IES Small Business Innovation Research Program and ED’s Office of Special Education Educational Technology, Media, and Materials for Individuals with Disabilities Program. The event also included conversations with special education practitioners and researchers who provided perspectives on the role of special education and technology to meet the needs of all students. The webinar involved a variety of resources and opportunities, including:

 

During the webinar, practitioners participated by adding comments in the chat box with a “wish list” of education technology they would like to have now to support teaching and learning. Participants entered dozens of responses, many calling for increased connectivity and access to hardware and software, especially in rural areas. Other responses focused on education technologies for teachers, students with or at-risk for disabilities, and parents and caregivers.

Following are just a few of the entries:

 

For Teachers

  • “More coaching tools to use with children who are learning remotely to provide instantaneous feedback”
  • “Descriptions that allow teachers to at-a-glance identify the features a program offers to match to the features that their students need”
  • “Using data to support teachers and students with decisions that move learning forward.”
  • “Resources that I can use to assist with non-compliant behaviors and keeping their attention in person and virtually.”
  • Making it possible for students to show their work for math so that we can see that rather than just their answers.”
  • “Common share place for all teachers.”
  • “I am looking for a way to deliver instructions to the home distantly”

 

For Students with Disabilities

  • “Teaching students how to be self-determined learners.”
  • “Build this skill set from kindergarten.”
  • “Develop and implement collaborative activities”
  • “My nonverbal students need hands on.”
  • “Engagement and motivation; remote resources.”
  • “Student choice and voice.”

 

For Parents

  • “Make it a family affair / Zoom with family member supporting on other side.”
  • “A resource that we can use to incorporate the parent or group home worker that have to navigate these different learning apps for the student.”
  • “Easy-to-follow videos that we can use to show parents and students how to use these resources when they aren’t in front of us.”

 

Lastly, one of the teachers provided a comment: “We need more of these events.”  From everyone involved in the October 28 webinar, thanks for attending. We are planning for more events like this one soon.

 


Edward Metz (Edward.Metz@ed.gov) is a research scientist at the Institute of Education Sciences in the US Department of Education.

Tara Courchaine (Tara.Courchaine@ed.gov) is a program officer at the Office of Special Education Programs in the US Department of Education.

Back to School During COVID19: Developers and Researchers Continue to Respond to Support In-Class and Remote Teaching and Learning

Many programs across the Federal government, such as the ED/IES Small Business Innovation Research (SBIR) and the IES Research Grants programs, fund projects to develop and evaluate new forms of education technology and interventions that can be implemented to support instruction and learning at schools and for remote learning. More than 150 of these technologies were demoed in January 2020 at the ED Games Expo, a showcase for learning games and technologies developed with support from IES and more than 30 other Federal programs.

Since the global outbreak of COVID19 and the closure of schools across the United States and the world, a group of government-supported developers and researchers responded to provide resources to educators, students, and families to facilitate remote learning. More than 50 developers and researchers offered 88 learning games and technologies at no cost through the end of the school year for use in distance learning settings with internet access (see this blog for the list). In addition, many of the developers and researchers provided technical assistance directly to individual teachers to support implementation at a distance, and many created new materials and worked to refine and adapt their products to optimize usability and feasibility for fully remote use. More than a million students and thousands of educators used these learning technologies during the spring.

In April and May 2020, more than 70 developers and researchers partnered to produce and participate in a series of free day-long virtual events, which were called “unconferences.” The events featured presentations on innovative models and approaches to teaching and learning remotely and provided an in-depth look at the learning games and technologies created by the presenters. More than 25,000 educators attended these virtual events in real-time, hundreds asked questions and made comments through chats during the events, and many thousands more have accessed these videos after the events. See this blog for the list of archived videos.

A New Resource: Guides to Education Technologies that are Ready Now

As schools begin re-opening for the new school year, a group of 70 developers and researchers have collaborated to produce a new series of Guides to Education Technologies. The guides present information on government-supported education technology products that are ready now for in-class and remote learning. All the resources are web-based and can be used on either computers, tablets, or personal devices. The resources in the guides include a mix of no-cost products as well as ones that are fee-based.  

With awards from government programs, all of the resources were developed through an iterative process with feedback from teachers and students, and most were evaluated through small pilot studies to measure the promise of the technologies to support improvements in student learning and relevant educational outcomes. All the products were used and demonstrated to be feasible for use in remote settings in the spring after the onset of the pandemic.

The guides present resources appropriate for young children through postsecondary students in education and special education, for English learners, and for teachers in education and special education across a wide range of educational topics. Many of the technologies personalize learning by adjusting content to students as they go and present information to educators to inform instruction.

The Guides focus on the following areas and can be accessed below:

 

Stay tuned to the Inside IES Blog for more information and resources about the response to the COVID-19 in education.


Edward Metz (Edward.Metz@ed.gov) is a research scientist and the program manager for the Small Business Innovation Research Program at the US Department of Education’s Institute of Education Sciences.