Inside IES Research

Notes from NCER & NCSER

Developer of IES-Funded App Named an “Innovator to Watch”

By Dana Tofig, Communications Director, IES

Congratulations to one of our IES Small Business Innovation Research (SBIR) grantees, who has been named one of eight innovators to watch by Smithsonian Magazine.

Grace Wardhana, of Kiko Labs, developed the idea for Kiko’s Thinking Time, while watching her child, who she says was “obsessed with the iPad.” She wanted to turn that tablet time into learning time. With experience at Microsoft and McKinsey, a Master’s degree in science and engineering from Stanford, and a MBA from Harvard Business School, Grace got to work developing the app.

In 2014, she applied for and received a Phase I SBIR grant to develop a prototype of Thinking Time and in 2015, was awarded Phase II funding.  Smithsonian Magazine included Wardhana as one of eight “scientists, musicians, artists, and educators” to “expect great things from” in 2016. About Thinking Time, author Emily Matchar wrote that it “was developed in collaboration with Harvard and Berkeley neuroscientists and is aimed at helping children develop executive function—the skills of memory, focus and self-regulation necessary for success in school, work and beyond.”

You can watch a YouTube video to learn more about Thinking Time and also get more information on the IES website

PHOTOS
- Top of page--Grace Wardhana, of Kiko Labs. Source: https://www.kikolabs.com/about-us 
- Screenshot of Kiko's Thinking Time app

The PI Meeting in 140 Characters

By Wendy Wei, Program Assistant, National Center for Education Research

How can practitioners and policymakers apply education research to their everyday work if they never hear about it or do not understand it? Communicating and disseminating research findings plays an integral role in promoting the education sciences and advancing the field.

That is why we made communication and dissemination a major theme at the IES Principal Investigators’ Meeting held earlier this month (December 10-11). The two-day meeting in Washington, D.C., featured five sessions that focused on communications – ranging from data visualization techniques to effective dissemination strategies to hearing journalists’ perspectives on how to share scientific results with the general public.

There was a lot of talk about social media during the meeting and plenty of tweeting about the presentations. We used the Twitter hashtag, #IESPIMtg, to foster an ongoing conversation for meeting attendees and to share findings that emerged from sessions.  Any tweet that included #IESPIMtg was automatically pooled together, generating a live Twitter feed that was on display in the lobby throughout the meeting.

 You can see all of the #IESPImtg tweets online, but here are some highlights:

"There is a tremendous sense of urgency to bridge the gap between research and practice..." --John B King #IESPIMtg

— Leah Wisdom (@lifelnglearner) December 10, 2015

.@StanfordEd's Sean Reardon: Good partnership work can lead to new knowledge, change policy+practice, improve data quality #IESPIMtg

— Bill Penuel (@bpenuel) December 11, 2015

#IESPIMtg Practitioner partners play a critical role in making sense of data and analyses in RPPs.

— Jennifer Russell (@Jenn_L_Russell) December 10, 2015

And we can get a little bit meta now…communicating about how to communicate:

Hirsh-Pasek & Golinkoff urges researchers to create "'edible science' that is accessible, digestible and usable." #IESPIMtg

— Tomoko Wakabayashi (@twakabayashi264) December 10, 2015

Awesome presentation on #DataVisualization by @jschwabish: Show the data, reduce the clutter, stop distracting attention. #IESPIMtg

— Rudy Ruiz (@RudyRuiz_BMore) December 10, 2015

.@KavithaCardoza Explaining your research--Don't think of it as "dumbing down." Think of it as simplifying. #IESPIMtg

— Dana Tofig (@dtofig) December 11, 2015

And, of course, what's Twitter without a little fun? When we tweeted this picture...

The poster session is going strong. Principal investigators present findings from #iesfunded research. #IESPIMtg

— IES Research (@IESResearch) December 10, 2015

...Chris Magnuson, Director of Innovation for Live It, Learn It, posted this reply: 

@IESResearch careful...photo looks like it was taken on Death Star! May the force be with all grantees! #SBIR #IES

— Chris Magnuson (@cromagnuson) December 10, 2015

The National Center for Education Research (NCER) and the National Center for Special Education Research (NCSER) have made a commitment to be active contributors in communicating with and engaging the general public in the exciting findings of NCER- and NCSER-funded work. Over the past few years, we have been active on Twitter (you can follow us @IESResearch), and this past year, we launched our blog (the very one you are reading!). These two platforms have provided us with an outlet to share research findings, provide updates about events and deadlines, and connect with audiences we otherwise might not reach.

For those of you who could not make the PI meeting, videos will be posted on the conference website in about a month. So stay tuned!

We hope you’ll continue the conversation started at the PI meeting by following us on Twitter at @IESResearch or sharing your thoughts with us at IESResearch@ed.gov.

 

Students with Disabilities and Postsecondary Success: An Interview with Lynn Newman, Ed.D. and Joseph Madaus, Ph.D.

By Meredith Larson, NCER Program Officer                                                                                     

Although more students with disabilities are pursuing postsec ondary education, completion rates for this group of students have not changed very much in recent years. In a two-year study funded through an IES grant, Lynn Newman, of SRI International, and Joseph Madaus, director of the Center on Postsecondary Education and Disability at the University of Connecticut, have examined the impact that supports and accommodations have had on the postsecondary success of students with disabilities.

             

 

At the heart of their study is the National Longitudinal Transition Study-2 , the largest and richest data set available to address the postsecondary experiences and outcomes of youth with disabilities. It is the only dataset that can address those topics for postsecondary students with disabilities nationally, independent of students’ decisions to disclose a disability to their postsecondary school.

Below are excerpts from an email interview with the researchers. 

 

What motivated your study, and what questions are you grappling with?

Although postsecondary enrollment rates for students with disabilities have increased dramatically for youth in all disability categories over the past two decades, postsecondary completion rates for students with disabilities have remained stagnant over time. These students continue to be less likely to graduate from postsecondary school than their general population peers.

This led us to ask

  • What is the link between receipt of postsecondary supports and accommodations – both those available because of a disability and those available to the general student body – and postsecondary persistence and completion for students with disabilities?
  • What factors are associated with requesting/receiving postsecondary supports and accommodations?

What are your major findings?

First and foremost, students with disabilities who received supports, particularly supports available to the full student body (such as tutoring and access to writing and study centers), are more likely to persist in and complete their postsecondary programs. This finding applies to students with disabilities enrolled at both 2-year and 4-year colleges.

However, we didn’t find a significant relationship between receipt of disability-specific supports and accommodations (such as test accommodations, readers, interpreters) and postsecondary persistence or completion for the full population of students with disabilities. We found that the link between supports/accommodations and outcomes differs by disability category. For example, students who were deaf or hard of hearing and received disability-specific accommodations and supports were more likely to persist in or complete postsecondary education than were those who had not received these types of help.  

Does your research suggest why some students seek out or use supports more than others?

Fewer than half of those with disabilities in postsecondary institutions accessed the types of supports available to the general student body, and less than one-quarter received disability-specific help during postsecondary school. Students who received transition planning education in high school and those whose transition plans specified needed postsecondary supports and accommodations were significantly more likely to access both generally-available and disability-specific supports in postsecondary school, particularly at 2-year institutions.

If you could tell each of your target audiences what your research means for them in practical terms, what would you say?

Students and families: By accessing supports and help at postsecondary institutions,  you increase your odds for postsecondary success. If you are uncomfortable sharing information about your disability, which is required to receive disability-specific supports, you should, at least, access the types of supports available to the general student body, such as tutoring and writing centers.

High school staff: Help students avail themselves of supports at the postsecondary level through transition planning. Transition planning education and transition plans that specify postsecondary accommodation needs significantly affect whether students seek postsecondary supports. Clearly, the transition education and planning you can do matters. However, as many as one third to one half of high school students with disabilities do not receive such transition planning services.

Postsecondary staff: Keep in mind that only 35% of students with disabilities who received services in high school disclosed their disability to their postsecondary institutions, so you probably have more students with disabilities on your campus than you may be aware of. Because receipt of postsecondary supports (especially general supports available to all students) are particularly beneficial to students with disabilities, we encourage active and broad outreach about these supports to the entire student body, rather than focusing on just the few students who have chosen to disclose their disability.

In addition, we encourage professional development for postsecondary staff, particularly those involved in providing generally available supports, to help them better recognize and support students with disabilities.

Researchers: Consider the representativeness of your samples of postsecondary students with disabilities. If respondents are identified through self-disclosure of a disability, your sample probably has a large amount of underreported students with disabilities overall. Your sample is also likely to be biased, in that students with more visible disabilities are much more likely to disclose their disability than are those in the higher incidence disability categories, such as learning disabilities.

What might some next research steps be?

Given our findings, we believe there are many opportunities for research related to postsecondary education for students with disabilities.  For example, researchers could study questions about the characteristics, content, extent, and timing of effective postsecondary supports and accommodations. The field would also benefit from additional knowledge about effective high school transition planning education and answers to questions about the characteristics and structures of high schools and postsecondary schools that offer effective supports and accommodations and transition planning education. 

Questions? Comments? Please send them to IESResearch@ed.gov.

A Night to Play and Learn

By Dana Tofig, Communications Director, IES

It was an event that had the feel of an arcade, but the heart of a schoolhouse.

The Ed Games Expo on Wednesday, December 9, 2015, hosted 45 developers who are building games for learning that are designed to engage students across a variety of topics and subject matters. One-third of the games on display at the Expo are supported by the Institute of Education Sciences Small Business Innovation Research (ED/IES SBIR) program, which provides awards to companies to improve the use of technology in education.

Photo by Lauren Kleissas

(Photo by Lauren Kleissas)

"Games are inherently engaging," said Brooke Morrill, an educational researcher at Schell Games. "A student may or may not be interested in a topic matter, but it doesn't matter. They are engaged in the game."

Schell Games was demonstrating a prototype of "Happy Atoms," a game that combines hand-on resources with technology to create an interactive learning experience. Users can use create atom models with balls and sticks; similar to the way it’s been done in Chemistry classes for generations. But using an app equipped with vision recognition software, users can scan the model they've built to see what they've created or if they've made any mistakes. The app then connects to curriculum-aligned content about the molecule and how it is used in the real world.

Happy Atoms (pictured below) was a long-time pet project of the company's CEO, Jesse Schell, who is a vanguard in the educational gaming industry. However, the company didn't have funding to put a full-time team on the game's development. In 2014, Schell received a Phase I funding from ED/IES SBIR to develop a prototype and, earlier this year, received a Phase II award to further develop and evaluate Happy Atoms.

"We wouldn't be where we are without our IES funding," Morrill said.

A few tables away, the Attainment Company was demonstrating ED/IES SBIR-supported technology that is designed to build the reading, comprehension, and writing skills of special education students. For instance, Access: Language Arts is an app and software designed to allow middle school students with intellectual disabilities to read adapted versions of the books their peers are reading (like The Outsiders and the Diary of Anne Frank) while building their writing skills and even engaging in research.

 

"We know many students, especially those with autism, are motivated by technology because of the consistency it provides," said Pamela J. Mims, an assistant professor of special education at East Tennessee State University, who is working with Attainment on Access: Language Arts.  "We collected a lot of data on this and we see a lot of engagement."

Engagement is a big part of what drove John Krajewski, of Strange Loop Games, to develop ECO, another game that has received Phase I and II funding through ED/IES SBIR. Krajewski calls ECO a “global survival game,” in which students work together to build and maintain a virtual world for 30 days.

“You are trying to build up enough technology for your society, but in the process you can pollute and damage this world to the point it could die on its own,” Krajewski said. “You have to make decisions as a group about what has to be done in this world.”

In order to preserve the world, players have to pass laws that will protect resources while allowing society to continue to develop. For example, students might decide to limit the number of trees that can be cut down each day. Then, they can use graphs and data to see the impact of their laws and the health of their world. ECO not only builds an understanding about ecology and environmental science, but it builds real-world skills, like collaboration, communication, and scientific conversation and debate.

Krajewski said the funding from ED/IES SBIR not only allowed the project to be developed, but was a vote of confidence that allows ECO to be accepted in the field.

“IES has given us total runway to make this thing happen, which is awesome,” he said.

ED/IES SBIR is now soliciting Phase I proposals from firms and their partners for the research, development, and evaluation of commercially viable education technology products. You can learn more on the IES website

 

ED Games Expo 2015: Showcasing ED/IES SBIR-Supported Games for Learning

Game-based learning is gaining popularity as more and more young people and adults play and learn from games in and out of the classroom. Well-designed games can motivate learners to actively engage in challenging tasks, master content, and sharpen critical thinking and problem solving skills. The meteoric rise and popularity of mobile handheld and tablet devices has enabled game-playing anywhere and at any time, providing expanded opportunities for game developers.

In recent years, the Small Business Innovation Research program at the Institute of Education Sciences has supported the R&D and evaluation of many games for learning.  Other SBIR programs across the Federal government are also investing in games for learning across education, health, and the military.

The ED Games Expo is an annual event. This year the Expo is showcasing 45 developers (including 15 supported by ED/IES SBIR) who created games for learning. At the Expo, attendees will meet the developers while playing games that cover a range of topics – including earth science, ecology, chemistry, math, early learning, social and emotional learning, smoking cessation, mental health, stress resilience, or cultural awareness.

Event Details

  • Date: Wednesday, December 9, 2015, from 6PM to 8PM 
  • Location: In Washington DC, at 1776, 1133 15th St. 12th floor
  • RVSP: rsvp@theESA.com
  • Note: The Expo is sponsored by 1776 and the Entertainment Software Association and is free to attend. Please RVSP to ensure entry to the event, as space is limited. 

 

 

Questions? Comments? Please email us at IESResearch@ed.gov.