|Title:||Learning to Code with a Pretend Play Storytelling Model|
|Principal Investigator:||Shochet, Joe||Awardee:||codeSpark|
|Program:||Small Business Innovation Research [Program Details]|
|Award Period:||8 months (5/12/2018 – 1/12/2019)||Award Amount:||$200,000|
|Type:||Phase I Development||Award Number:||91990018C0023|
In previous research and development, the developers created codeSpark, a game that employs a visual and block-based approach with puzzles to teach programming skills to children ages 5- to 9-years old. In this project, the developers created a prototype of a fantasy-based story to be integrated within the existing game. The pretend-play scenarios included characters, storylines, and incentives to further engage young children and make greater connections to learning goals. Pilot research at the end of Phase I with 8 grade 1 and 2 classrooms over a 1 week demonstrated that the prototype functioned as planned. It also found that teachers believed the fully developed game could be implemented within a classroom and that students were engaged while playing the game prototype.
Related IES Project: Story Mode for Teaching Cross-Curricular Coding Projects (91990019C0035)
ERIC Citations: Find available citations in ERIC for this award here.