WWC review of this study

Improving Mathematics Learning of Kindergarten Students through Computer-Assisted Instruction

Foster, Matthew E.; Anthony, Jason L.; Clements, Doug H.; Sarama, Julie; Williams, Jeffrey M. (2016). Journal for Research in Mathematics Education v47 n3 p206-232. Retrieved from: https://eric.ed.gov/?id=ED580968

  •  examining 
    212
     Students
    , grade
    K

Reviewed: September 2021

At least one finding shows promising evidence of effectiveness
At least one statistically significant positive finding
Meets WWC standards without reservations
Comprehension outcomes—Indeterminate effect found for the domain
Outcome
measure
Comparison Period Sample Intervention
mean
Comparison
mean
Significant? Improvement
    index
Evidence
tier

Expressive One-Word Picture Vocabularly Test (EOWPVT)

Building Blocks software suite vs. Earobics®

1 Week

Full sample;
212 students

54.31

54.58

No

--
Number and Operations outcomes—Statistically significant positive effect found for the domain
Outcome
measure
Comparison Period Sample Intervention
mean
Comparison
mean
Significant? Improvement
    index
Evidence
tier

Research-based Early Maths Assessment - Number Strand

Building Blocks software suite vs. Earobics®

1 Week

Full sample;
207 students

20.99

19.91

Yes

 
 
11
 

Woodcock-Johnson III Tests of Achievement - Applied problems sub-test

Building Blocks software suite vs. Earobics®

1 Week

Full sample;
207 students

18.80

18.11

Yes

 
 
7
 
Show Supplemental Findings

Research-based Early Maths Assessment - Composition of Number subtest

Building Blocks software suite vs. Earobics®

1 Week

Full sample;
154 students

2.37

1.63

Yes

 
 
17

Research-based Early Maths Assessment - Number recognition and subitizing sub-test

Building Blocks software suite vs. Earobics®

1 Week

Full sample;
209 students

3.47

3.24

Yes

 
 
13

Research-based Early Maths Assessment - Number comparison and sequencing subtest

Building Blocks software suite vs. Earobics®

1 Week

Full sample;
209 students

13.71

13.89

No

--


Evidence Tier rating based solely on this study. This intervention may achieve a higher tier when combined with the full body of evidence.

Characteristics of study sample as reported by study author.


  • Female: 51%
    Male: 49%

  • Urban
    • B
    • A
    • C
    • D
    • E
    • F
    • G
    • I
    • H
    • J
    • K
    • L
    • P
    • M
    • N
    • O
    • Q
    • R
    • S
    • V
    • U
    • T
    • W
    • X
    • Z
    • Y
    • a
    • h
    • i
    • b
    • d
    • e
    • f
    • c
    • g
    • j
    • k
    • l
    • m
    • n
    • o
    • p
    • q
    • r
    • s
    • t
    • u
    • x
    • w
    • y

    Texas
  • Race
    Black
    63%
    Other or unknown
    35%
    White
    2%
  • Ethnicity
    Hispanic    
    30%

Setting

The study was conducted in nine schools in a large urban school district in Texas over three school years. Schools were chosen for the study because they mostly served low-income children.

Study sample

A total of 212 students in 37 full-day kindergarten classrooms were included in the study. All of the students were monolingual English speakers, 49 percent were male, and on average 92 percent of students in the 9 schools were eligible for free- or reduced-price lunch. Sixty-three percent of students were Black, 2 percent were White, and 35 percent were mixed race or did not report a race. Thirty percent were Hispanic or Latino.

Intervention Group

The intervention condition is Building Blocks, which is a game-based, supplemental math software program that uses personalized lessons and research-based learning paths to improve student math skills and confidence through games and adaptive learning technology. Students worked individually on Building Blocks over 21 weeks for 90 minutes a week, either through three 30-minute sessions or two 45-minute sessions depending on the school’s schedule. The intervention was in addition to the standard instruction students received in their classrooms.

Comparison Group

The comparison condition is Earobics, which is a game-based literacy instruction software program that focuses on phonological awareness. Similar to the Building Blocks intervention, students worked individually on Earobics over 21 weeks for 90 minutes a week, either through three 30-minute sessions or two 45-minute sessions depending on the school’s schedule.

Support for implementation

Three research assistants set up the Building Blocks or Earobics software programs in schools’ computer labs and checked to ensure the programs functioned properly at the start of each day. They provided supervision to students to help them solve technological issues, and to ensure they were on task and worked independently.

 

Your export should download shortly as a zip archive.

This download will include data files for study and findings review data and a data dictionary.

Connect With the WWC

loading