WWC review of this study

The Quiet Classroom Game: A Class-Wide Intervention to Increase Academic Engagement and Reduce Disruptive Behavior

Radley, Keith C.; Dart, Evan H.; O'Handley, Roderick D. (2016). School Psychology Review, v45 n1 p93-108. Retrieved from: https://eric.ed.gov/?id=EJ1141303

  •  examining 
    56
     Students
    , grade
    1

Reviewed: February 2024

At least one finding shows promising evidence of effectiveness
Meets WWC standards with reservations

To view more detailed information about the study findings from this review, please download findings data here.



Evidence Tier rating based solely on this study. This intervention may achieve a higher tier when combined with the full body of evidence.

Characteristics of study sample as reported by study author.


  • Female: 54%
    Male: 46%
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    South
  • Race
    Black
    96%
    Other or unknown
    4%
  • Ethnicity
    Hispanic    
    4%
    Not Hispanic or Latino    
    96%
  • Eligible for Free and Reduced Price Lunch
    Other or unknown    
    100%

Setting

The study takes place in three first-grade classrooms in two public elementary schools in the Southeastern United States. Teacher A was located in in one school, while Teachers B and C were located in another school in the same district.

Study sample

The sample of students is 96% African American and 4% Hispanic. Fifty-four percent of the students were female.

Intervention Group

The study evaluated the effectiveness of the Quiet Classroom Game, a behavior intervention designed to increase academic engagement and reduce disruptive behavior of elementary students by arranging an interdependent group contingency based on the noise level in the classroom. Each teacher identified a 15-minute period to implement the intervention. The study included two intervention phases, with a total of 11-to-12 intervention sessions (depending on the classroom) as evaluated by the reversal/withdrawal design. The first intervention phase lasted 5-7 sessions, as evaluated by the multiple baseline design.

Comparison Group

There is no comparison group for single-case designs. The baseline and withdrawal phases included business-as-usual classroom instruction during the sample 15-minute period that the intervention was implemented. The study included 6-to-10 baseline/withdrawal phases (depending on the classroom).

Support for implementation

Teachers were provided a 15-minute training by the researchers. Teachers were provided with a student-training script to read to their class. Teachers also received multiple materials to implement the intervention, including a MotivAider device and an iPad with the Decibel 10th App.

 

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