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Good Behavior Game
Systematic Review Protocol for Social, Emotional, and Behavioral Interventions

Good Behavior Game had positive effects on student behavior and teacher practice and potentially positive effects on student writing conventions and writing productivity compared with business-as-usual programs. Good Behavior Game had uncertain effects on literacy and mathematics achievement, intrapersonal competencies, and school climate.
Good Behavior Game is a classroom management strategy that aims to improve social skills, minimize disruptive behaviors, and create a positive learning environment. Teachers place students into teams and reward them for demonstrating appropriate behaviors and following classroom rules.

Findings

16
studies that met standards out of
31
eligible studies reviewed
Outcome
domain
Effectiveness Rating Grades Evidence Tier
General Literacy Achievement Uncertain effects 1-3 NoTier
General Mathematics Achievement Uncertain effects 1-2 NoTier
Intrapersonal Competencies Uncertain effects K-5 NoTier
School Climate Uncertain effects 2-5 NoTier
Student Behavior Positive effects K-11 Tier1
Teacher Practice Positive effects K-4 Tier3
Writing Conventions Potentially positive effects 1-2 Tier3
Writing productivity Potentially positive effects 1-2 Tier3

Last Updated: October 2024

Race

Asian
1%
Black
43%
Native American
<1%
White
41%
Other or unknown
16%
Two or more races
<1%

Ethnicity

Hispanic
3%
Not Hispanic or Latino
86%
Other or unknown
11%

Gender

Male: 51%
Female: 49%

Free & Reduced-Price Lunch

Free & Reduced-Price Lunch icon
61%

English Learners

English Learners icon
22%
Note: This summary only includes data from studies that reported sample information. The Intervention Report may include evidence from other studies that met standards, but did not report sample information.


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