WWC review of this study

Promoting afterschool quality and positive youth development: Cluster randomized trial of the PAX Good Behavior Game.

Smith, E. P., Osgood, D. W., Oh, Y., & Caldwell, L. C. (2018). Prevention Science, 19(2), 159–173. https://doi.org/10.1007/s11121-017-0820-2.

  • Randomized Controlled Trial
     examining 
    73
     Centers
    , grades
    2-5

Reviewed: January 2023

No statistically significant positive
findings
Meets WWC standards without reservations
School Climate outcomes—Indeterminate effect found for the domain
Outcome
measure
Comparison Period Sample Intervention
mean
Comparison
mean
Significant? Improvement
    index
Evidence
tier

Researcher-adapted Promising Practices Rating Scale: Level of Engagement Subscale, based on researcher observation of classes

Good Behavior Game vs. Business as usual

0 Days

Full sample;
73 centers

3.07

2.92

No

--

Researcher-adapted Promising Practices Rating Scale: Supportive Relations with Peers Subscale, based on researcher observation of classes

Good Behavior Game vs. Business as usual

0 Days

Full sample;
73 centers

3.13

3.02

No

--

Researcher-adapted Caregiver Interaction Survey: Permissiveness Subscale, based on researcher observation of classes

Good Behavior Game vs. Business as usual

0 Days

Full sample;
73 centers

2.15

2.22

No

--

Researcher-adapted Promising Practices Rating Scale: Supportive Relations with Adults Subscale, based on researcher observation of classes

Good Behavior Game vs. Business as usual

0 Days

Full sample;
73 centers

2.91

2.81

No

--

Researcher-adapted Promising Practices Rating Scale: Appropriate Program Structure Subscale, based on researcher observation of classes

Good Behavior Game vs. Business as usual

0 Days

Full sample;
73 centers

3.21

3.10

No

--

Youth Program Quality Assessment: Conflict Resolution Subscale, based on researcher observation of classes

Good Behavior Game vs. Business as usual

0 Days

Full sample;
73 centers

2.70

2.39

No

--

Researcher-adapted Promising Practices Rating Scale: Chaos Subscale, based on researcher observation of classes

Good Behavior Game vs. Business as usual

0 Days

Full sample;
73 centers

1.44

1.55

No

--

Youth Program Quality Assessment: Choice Subscale, based on researcher observation of classes

Good Behavior Game vs. Business as usual

0 Days

Full sample;
73 centers

3.72

3.63

No

--

Youth Program Quality Assessment: Staff Engagement Subscale, based on researcher observation of classes

Good Behavior Game vs. Business as usual

0 Days

Full sample;
73 centers

3.56

3.52

No

--

Researcher-adapted Caregiver Interaction Survey: Harshness Subscale, based on researcher observation of classes

Good Behavior Game vs. Business as usual

0 Days

Full sample;
73 centers

1.34

1.30

No

--


Evidence Tier rating based solely on this study. This intervention may achieve a higher tier when combined with the full body of evidence.

Characteristics of study sample as reported by study author.


  • Female: 50%
    Male: 50%

  • Rural, Suburban, Urban
    • B
    • A
    • C
    • D
    • E
    • F
    • G
    • I
    • H
    • J
    • K
    • L
    • P
    • M
    • N
    • O
    • Q
    • R
    • S
    • V
    • U
    • T
    • W
    • X
    • Z
    • Y
    • a
    • h
    • i
    • b
    • d
    • e
    • f
    • c
    • g
    • j
    • k
    • l
    • m
    • n
    • o
    • p
    • q
    • r
    • s
    • t
    • u
    • x
    • w
    • y

    Pennsylvania
  • Race
    Black
    29%
    Other or unknown
    23%
    White
    48%
  • Ethnicity
    Hispanic    
    7%
    Not Hispanic or Latino    
    93%
  • Eligible for Free and Reduced Price Lunch
    Other or unknown    
    100%

Setting

The study took place in 73 afterschool programs in central and southeastern Pennsylvania. The afterschool programs included students in grades 2 through 5 and were located in urban, suburban, and rural settings.

Study sample

The researchers randomly assigned 37 afterschool programs to the intervention group and 39 sites to the comparison group. A total of 73 of these 76 programs participated in the study. In the afterschool programs, students were in grades 2 through 5. Approximately 50 percent of the students were female. Forty-eight percent were White, 29 percent were Black, and 23 percent were classified as another race or did not report their race. Seven percent were Hispanic or Latino.

Intervention Group

Students in afterschool programs played the Paxis Institute's Good Behavior Game (PAX GBG) over a 20- to 24- week period. The GBG is a classroom behavior-focused management intervention that promotes students collaborating together to create a positive learning environment. Students and staff collaborated on assigning students to teams of four to five students, and these teams varied throughout the study. At the beginning of the game, students and staff created a shared set of verbal and visual cues to remind students to behave appropriately. Teams were rewarded when they demonstrated appropriate behaviors, such as following directions and working quietly when asked to do so. At the end of the game, teams with three or fewer misbehaviors received a reward. Programs were asked to play PAX GBG every day, with the amount of time spent playing ranging from one minute to up to thirty minutes, increasing as students became more familiar with the game.

Comparison Group

Students in the comparison group participated in afterschool programs but did not play PAX GBG.

Support for implementation

Afterschool program staff implementing PAX GBG received 3 to 4 hours of training in 4 training sessions. The trainings included both lectures and interactive activities that provided opportunities for applied learning and planning time. Afterschool staff also had access to a coach that observed implementation and provided technical assistance weekly across up to 24 weeks of implementation.

 

Your export should download shortly as a zip archive.

This download will include data files for study and findings review data and a data dictionary.

Connect With the WWC

loading
back to top