WWC review of this study

Exploring the Cross-­Linguistic Transfer of Reading Skills in Spanish to English in the Context of a Computer Adaptive Reading Intervention

Baker, Doris Luft; Basaraba, Deni Lee; Smolkowski, Keith; Conry, Jillian; Hautala, Jarkko; Richardson, Ulla; English, Sherryl; Cole, Ron (2017). Retrieved from: https://eric.ed.gov/?id=ED588912

  • Randomized Controlled Trial
     examining 
    78
     Students
    , grade
    1

Reviewed: April 2021

No statistically significant positive
findings
Meets WWC standards without reservations
Alphabetics outcomes—Indeterminate effect found for the domain
Outcome
measure
Comparison Period Sample Intervention
mean
Comparison
mean
Significant? Improvement
    index
Evidence
tier

IDEL-Fluidez en las Palabras sin Sentido (IDEL FPS)

GraphoGame Spanish vs. Business as usual

0 Days

Full sample;
78 students

122.56

123.47

No

--

Dynamic Indicators of Basic Early Literacy Skills (DIBELS): Nonsense Words Fluency subtest

GraphoGame Spanish vs. Business as usual

0 Days

Full sample;
78 students

65.52

72.25

No

--
Reading Fluency outcomes—Indeterminate effect found for the domain
Outcome
measure
Comparison Period Sample Intervention
mean
Comparison
mean
Significant? Improvement
    index
Evidence
tier

IDEL Fluidez en la Lectura Oral (IDEL FLO)

GraphoGame Spanish vs. Business as usual

0 Days

Full sample;
78 students

53.65

50.78

No

--

Dynamic Indicators of Basic Early Literacy Skills (DIBELS): Oral Reading Fluency subtest

GraphoGame Spanish vs. Business as usual

0 Days

Full sample;
78 students

52.05

49.73

No

--


Evidence Tier rating based solely on this study. This intervention may achieve a higher tier when combined with the full body of evidence.

Characteristics of study sample as reported by study author.


  • 77% English language learners

  • Female: 47%
    Male: 53%

  • Urban
    • B
    • A
    • C
    • D
    • E
    • F
    • G
    • I
    • H
    • J
    • K
    • L
    • P
    • M
    • N
    • O
    • Q
    • R
    • S
    • V
    • U
    • T
    • W
    • X
    • Z
    • Y
    • a
    • h
    • i
    • b
    • d
    • e
    • f
    • c
    • g
    • j
    • k
    • l
    • m
    • n
    • o
    • p
    • q
    • r
    • s
    • t
    • u
    • x
    • w
    • y

    Texas
  • Race
    Other or unknown
    100%
  • Ethnicity
    Hispanic    
    100%

Setting

The study took place in three schools with bilingual programs using a one-way dual language model in a large urban area in Texas. The schools were located in a high-poverty neighborhood.

Study sample

Five classrooms in the three schools were randomly assigned to condition. Three classrooms received the intervention, while two received business as usual. Eighty students total were in the selected classrooms, with 47 students in the intervention condition and 33 students in the comparison condition. Due to absences, data from one comparison student and one intervention student were missing. Therefore, the analytic sample was reduced to 78 students, where 46 students received the intervention and 32 students received the comparison condition. All students in the study sample were bilingual and Hispanic. 53 percent were male and 77 percent were identified as having limited English proficiency. No other demographic information on the sample was provided.

Intervention Group

GraphoGame is a Spanish-language computer game that teaches students letter sound knowledge, decoding and word level fluency. Students work through multiple levels that start with the easiest units of speech but then move on to challenging syllables and eventually complex words. As part of the game, students listen to spoken sounds and then to click correctly to the letters or sets of letters that correspond to these sounds. If a student responds incorrectly, the game provides additional learning opportunities for the student until they are able to select the correct response an average of 80 percent of the time. Game levels are short and on average last from one to three minutes, meaning that students can move through multiple levels during 10 minutes of play. Students in the intervention group played GraphoGame-Spanish for 16 weeks for 10 minutes per day. They played the game during language arts instruction in either a classroom or computer lab setting. If students played the game in class, 4-5 students sat at a computer and played together. If students played in the computer lab, each student played at their own computer.

Comparison Group

The comparison condition was business-as-usual instruction in study classrooms. Teachers in these classrooms engaged in independent activities such as reading, drawing, or playing word games.

Support for implementation

Teachers in the intervention group received a 2-hour training on GraphoGame, including instruction on how to set it up and assist students with difficulties logging in to the program. During this training, teachers also played the game to understand how the game operates. Teachers received technical support from the researchers throughout the study.

 

Your export should download shortly as a zip archive.

This download will include data files for study and findings review data and a data dictionary.

Connect With the WWC

loading
back to top