WWC review of this study

Evaluation Report: Investing in Innovation Pathways to Success

Lai, Mark H. C. (2021). Retrieved from: https://eric.ed.gov/?id=ED615932

  • Randomized Controlled Trial
     examining 
    1,428
     Students
    , grades
    7-12

Reviewed: December 2021

No statistically significant positive
findings
Meets WWC standards without reservations
Secondary school academic achievement outcomes—Indeterminate effect found for the domain
Outcome
measure
Comparison Period Sample Intervention
mean
Comparison
mean
Significant? Improvement
    index
Evidence
tier

Cumulative HS GPA

Pathways to Success vs. Other intervention

6 Months

Full sample - 6 month follow-up ;
1,287 students

291.00

293.00

No

--

Cumulative HS GPA

Pathways to Success vs. Other intervention

18 Months

Full sample - 18 month follow-up;
1,242 students

2.81

2.86

No

--
Student engagement in school outcomes—Indeterminate effect found for the domain
Outcome
measure
Comparison Period Sample Intervention
mean
Comparison
mean
Significant? Improvement
    index
Evidence
tier

Disruptive Behavior subscale - Teacher-reported student engagement (Finn, Pannozzo, and Voelkl, 1995)

Pathways to Success vs. Other intervention

6 Months

Full sample - 6 month follow-up;
1,164 students

1.43

1.35

No

--

Student-reported school engagement (researcher-adapted from Finn, Pannozzo, & Voelkl, 1995)

Pathways to Success vs. Other intervention

6 Months

Full sample - 6 month follow-up;
1,179 students

3.59

3.60

No

--

Initiative-taking subscale - Teacher-reported student engagement (Finn, Pannozzo, and Voelkl, 1995)

Pathways to Success vs. Other intervention

6 Months

Full sample - 6 month follow-up;
1,175 students

2.65

2.67

No

--


Evidence Tier rating based solely on this study. This intervention may achieve a higher tier when combined with the full body of evidence.

Characteristics of study sample as reported by study author.


  • Female: 47%
    Male: 53%
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    Colorado
  • Race
    Other or unknown
    41%
    White
    59%
  • Ethnicity
    Hispanic    
    29%
    Not Hispanic or Latino    
    71%

Setting

The Pathways program was offered to middle and high school students in 10 schools across five participating school districts in Colorado.

Study sample

Of the students who participated in the study, 58.6% were classified as non-Latino white, with an additional 8.9% describing themselves as African American or Native American, and 3.3% as something else. Twenty-nine percent were identified as being Latino. The majority of participants (53%) were male, and 42.1% of students were eligible for free- or reduced-price lunch.

Intervention Group

The Pathways to Success program involves development of a digital platform to deliver Identity-Based Motivation (IBM) to middle and high school students. The program is intended to be implemented during class in 15-minute sessions twice a week for six consecutive weeks at the beginning of the school year. The goal of the Pathways to Success program is to improve academic outcomes by changing the three elements of identity-based motivation. These elements are operationalized in Pathways to Success as having school-focused possible identities with strategies to attain them, experiencing one’s adult future as close and connected to the present, and productive interpretations of experienced difficulty. The specific non-cognitive factors targeted by the Pathways to Success program are feelings of connection to the future, strategies for action, and productive interpretation of experienced difficulty. Improvements in these non-cognitive factors are expected to lead to improvements in students’ school engagement and academic outcomes in English Language Arts (ELA), mathematics, and overall grade point average (GPA).

Comparison Group

Students in the comparison condition used one of two educational games, based on the class in which the treatment was implemented. For those where the treatment was provided in their science course, students experienced the science learning game Motion Force. If the treatment was delivered in their language arts class, students in the comparison condition experienced the educational game Sleep Furiously.

Support for implementation

Teachers and principals were asked to allow their students to access the digital platform individually (engaging with either the treatment software or the alternative software) two times a week for six consecutive weeks. No professional development or coaching was provided.

 

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