Search Results: (16-30 of 51 records)
Pub Number | Title | ![]() |
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WWC QRER0323 | WWC Quick Review of the Report "Effectiveness of Reading and Mathematics Software products: Findings for Two Student Cohorts"
See the one-page WWC Quick Review of a study that looked at the effects of ten reading and mathematics software products on student achievement. "Effectiveness of Reading and Mathematics Software Products: Findings for Two Student Cohorts" randomly assigned teachers to either receive training and materials to incorporate commercial computer software into their curriculum or to continue using their regular curriculum. Analyzing data on more than 11,000 students in 23 primarily urban, low-income school districts, the study found that one of six products reading products had positive effects on test scores; none of the four math products did. |
3/23/2010 |
WWC IRMSPA10 | Intervention: PLATO® Achieve Now
PLATO Achieve Now is a software-based curriculum for the elementary and middle school grades. Instructional content is delivered via the PlayStation Portable (PSP) system, allowing students to access learning materials in various settings. Software-based assessments are used to customize individual instruction, allowing students to learn at their own pace with content appropriate for their skill level. PLATO Achieve Now is aligned with the National Council of Teachers of Mathematics guidelines. |
3/2/2010 |
WWC IREMOM09 | Intervention: Odyssey Math
Odyssey Math, published by CompassLearning, is a web-based K–8 mathematics curriculum and assessment tool designed to allow for instructional differentiation and data-driven decision making. The online program includes electronic curriculum and materials for individual or small group work, assessments aligned with state curriculum standards, and a data management system that allows teachers to develop individualized instructional and assessment tools, as well as track individual and classroom student performance. Odyssey Math can be used as a standalone curriculum or as a supplement to other mathematics curriculum. The primary school version of the Odyssey Math curriculum focuses on fundamental math skills like numeracy for the earlier grades, while in later grades, the curriculum equips students for skills necessary in middle and high school mathematics. The interactive activities used for both age groups allow for the application of ideas, tools, and manipulatives, and build upon previous knowledge. |
8/18/2009 |
WWC IRMMCT09 | Intervention: Cognitive Tutor® Algebra I
The Cognitive Tutor ® Algebra I curriculum, published by Carnegie Learning, is an approach that combines algebra textbooks with interactive software. The software is developed around an artificial intelligence model that identifies strengths and weaknesses in each individual student's mastery of mathematical concepts. It then customizes prompts to focus on areas where the student is struggling and sends the student to new problems that address those specific concepts. |
7/28/2009 |
WWC IRBRLR09 | Lexia Reading
Lexia Reading is a computerized reading program that provides phonics instruction and gives students independent practice in basic reading skills. Lexia Reading is designed to supplement regular classroom instruction. It is designed to support skill development in the five areas of reading instruction identified by the National Reading Panel. |
6/30/2009 |
WWC IRMSOM09 | Odyssey Math
Odyssey Math, published by CompassLearning®, is an interactive, software-based K–8 mathematics curriculum. It includes individualized instructional and assessment tools, as well as an administrative function that allows teachers to track student performance and progress and to generate reports. Lessons employ real-world contexts in which students can apply ideas, tools, and manipulatives, and they allow for individualized assessment and instruction. A range of courses for grades 9-12, such as Algebra I and Geometry, is also available. |
3/24/2009 |
WWC IRMSDM09 | Destination Math
Destination Math is a series of computer-based curricula designed to be used for at least 90 minutes a week. Featuring sequenced, prescriptive, step-by-step instruction, Destination Math is designed for the development of fluency in critical skills, math reasoning, conceptual understanding, and problem-solving skills. Intermediate Math (grades 4-6), Advanced Math (6-8), Pre-Algebra (6-8), and Algebra (9-12) are available for middle school students. |
3/23/2009 |
WWC IRMSIC09 | I CAN Learn® Pre-Algebra and Algebra
The I CAN Learn®Education System is an interactive, self-paced, mastery-based software system that includes the I CAN Learn® Fundamentals of Math (5th–6th grade math) curriculum, the I CAN Learn® Pre-Algebra curriculum, and the I CAN Learn® Algebra curriculum. College algebra credit is also available to students in participating schools through the 121 lesson CLEP program, an open enrollment dual-credit program for middle and high school students. Studies included in this WWC review assess the effectiveness of the Pre-Algebra and Algebra components of the I CAN Learn® Education System. |
3/10/2009 |
WWC IRMSUC09 | University of Chicago School Mathematics Project (UCSMP) Algebra
University of Chicago School Mathematics Project (UCSMP) Algebra is a one-year course covering three primary topics: (1) linear and quadratic expressions, sentences, and functions; (2) exponential expressions and functions; and (3) linear systems. Topics from geometry, probability, and statistics are integrated with the appropriate algebra. Problem-solving and real-world applications are used throughout to develop and maintain basic skills and concepts. Computer algebra system (CAS) technology is used in the classroom to aid in the development of properties and skills, and graphing calculators are used to complete assignments at home. |
3/3/2009 |
NCEE 20094041 | Effectiveness of Reading and Mathematics Software Products: Findings from Two Student Cohorts
The Effectiveness of Reading and Mathematics Software Products: Findings from Two Student Cohorts reports on the impacts on student achievement of a second year of use of selected software programs in 1st grade reading, 4th grade reading, 6th grade math, and algebra I. The evaluation found no significant difference in student achievement between the classrooms that used the technology products and the classrooms that did not use the technology products, in any of the four groups, in either the first or second year of use by teachers. Only one product, Leap Track in 4th grade, had a statistically significant positive effect on student achievement. The report cleared IES peer review on January 27, 2009. |
2/17/2009 |
WWC IRBREA09 | Earobics®
Earobics® is interactive software that provides students in pre-K through third grade with individual, systematic instruction in early literacy skills as students interact with animated characters. Earobics® Foundations is the version for prekindergaten, kindergarten, and first grade. Earobics® Connections is for second and third graders and older struggling readers. The program builds children’s skills in phonemic awareness, auditory processing, and phonics, as well as the cognitive and language skills required for comprehension. Each level of instruction addresses recognizing and blending sounds, rhyming, and discriminating phonemes within words, adjusting to each student’s ability level. The software is supported by music, audiocassettes, and videotapes and includes picture/word cards, letter-sound decks, big books, little books, and leveled readers for reading independently or in groups. |
1/26/2009 |
WWC IRBRAR08 | Accelerated Reader
The Accelerated Reader program is a guided reading intervention in which teachers are closely involved with student reading of text. It involves two components, the Accelerated Reader software and Accelerated Reader Best Classroom Practices (formerly called Reading Renaissance). The Accelerated Reader software is a computerized supplementary reading program. Accelerated Reader relies on independent reading practice as a way of managing student performance by providing students and teachers feedback from quizzes based on books the students read. Accelerated Reader Best Classroom Practices are a set of recommended principles on guided independent reading (or teachers’ direction of students’ interactions with text) that ensure Accelerated Reader is implemented with integrity. |
10/14/2008 |
WWC IRMSAM08 | Accelerated Math
Accelerated Math, published by Renaissance Learning, is a software tool used to customize assignments and monitor progress in math for students in grades 1–12. The Accelerated Math software creates individualized assignments aligned with state standards and national guidelines, scores student work, and generates reports on student progress. The software can be used in conjunction with the existing math curriculum to add practice components and potentially aid teachers in differentiating instruction through the program’s progress-monitoring data. Studies in this review assess the effectiveness of Accelerated Math as part of a school’s core math curriculum. |
9/30/2008 |
WWC IRECEBL08 | Breakthrough to Literacy
Breakthrough to Literacy is a literacy curriculum for preschool through third grade that introduces students to a book-a-week throughout the year. Students gain exposure to the book-of-the week through multiple formats. They receive a Big Book, a Take-Me-Home Book, an audio book, and a computerized version. The book-of-the-week serves as the basis of classroom and independent learning activities for that week. Classroom activities that focus on the book include: (1) teacher-led whole group instruction, (2) teacher-led small group instruction, and (3) independent learning activities including individualized computer instruction that allows students to progress at their own pace. Activities for preschoolers are designed to teach oral language, phonemic awareness, phonics, vocabulary, and concepts of print. Breakthrough to Literacy also includes professional development activities for teachers that are designed to help incorporate the Breakthrough to Literacy curriculum into their day-to-day activities and improve their classroom management skills. |
8/26/2008 |
WWC IRBRVUL07 | Voyager Universal Literacy System®
The Voyager Universal Literacy System® is a core reading program designed to help students learn to read at or above grade level by the end of the third grade. This program uses strategies such as individual reading instruction, higher-level comprehension activities, problem solving, and writing. Students are also exposed to computer-based practice and reinforcement in phonological skills, comprehension, fluency, language development, and writing. The program uses whole classroom, small group, and independent group settings. Voyager Universal Literacy System® emphasizes regular assessments, with biweekly reviews for struggling students and quarterly assessments for all students. |
8/13/2007 |
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