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Small Business Innovation Research Program (SBIR) 2020 Awards

The Small Business Innovation Research program at the U.S. Department of Education's Institute of Education Sciences' (ED/IES SBIR) provides funding to small business firms and partners for the research and development of commercially viable education technology products designed to support student learning, teacher practice, or school administration in education or special education.

A total of 24 new contracts have been awarded for FY 2020.

Phase I Awards
Phase I projects allow teams to develop, refine, and test usability and initial feasibility of prototypes of commercially viable education technology products. 16 Phase I awards were made in amounts up to $200,000 for 8 months. These projects are designed to support student learning, teacher practice, or school administration in education or special education. These awardees will be eligible to apply for Phase II funding in Fiscal Year 2021.

The Phase I awards are:

Accessible Learning through a Multi-Sensory Augmented Reality Interface for Physical Manipulatives
Alchemie, Julia Winter

Early Reading Diagnostic Profiler
Analytic Measures Inc., Jared Burnstein

GoManage
Attainment Company, Inc., Carol Stanger

vCoder and AI-Assisted Learning
Beach Day Studios, LLC, Angela Patterson

Interactive Audio Technology to Build Phonological Awareness and Early Childhood Literacy
Hoogalit, Aparna Ramanathan

LoomVue Browser: Supporting Language Learning With a Dynamic Diglot Weave
Kings Peak Technology, Inc., Grant Rowberry

Pictoword School: Combining AI (Machine Learning) and Game-Based Learning to Support English Learners
KooApps, Chun-Kai Wang

Sustainable Systems-Level Change for Literacy Outcomes
Learning Ovations, Inc., Sarah Siegal

Coding Bridge: Bridging Computer Science for Girls
Liminal eSports, LLC, James Collins

A User-Friendly Tier-II Behavior Intervention
LiveSchool, Inc., Matthew Rubenstein

Using Connected Play to Engage Learners in Computational Thinking Practices Through Collaborative Problem Solving
Makefully, LLC, Anna Jordan-Douglass

ACE — A Music Creation Engine to Improve Algebra Readiness
Muzology, LLC, Lana Israel

AI-Driven Formative Assessments for Hands-On Science
Myriad Sensors, Inc., Clifton Roozeboom

Teachley Math Practice Kits: Transmedia Resources to Support Students’ Metacognitive Math Reasoning
Teachley, LLC, Dana Pager

Teachley Problem-Solving Assessment to Support Teachers to Assess and Promote Students’ Mathematical Thinking
Teachley, LLC, Kara Carpenter

An Innovative Digital Tool to Inform Educators’ Decisions About OERs to Support More Efficient and Effective Evaluation and Ongoing Use of OERs to Improve Math Skills
Zuni Learning Tree, Tina McCord

Phase II Awards (standard topics)
Phase II projects support further research and development of prototypes of education technology products that were funded by 2019 ED/IES SBIR Phase I awards. In the Phase II project, the teams will complete the development of the product, and conduct a pilot study in schools to demonstrate the usability and feasibility, fidelity of implementation, and the promise of the product to improve the intended outcomes. Six Phase II awards were made for amounts up to $900,000 for 2 years.

The Phase II awards are:

An Augmented Reality-Based Design Puzzle Sandbox for use in Early Elementary STEM Instruction
Parametric Studios, Inc., Christopher Whitmer

LabAR: An Augmented Reality Learning System for STEM
LightUp, Inc., Joshua Chan

Learn-Implementation Exchange in Context (Learn-IXC)
LearnPlatform, Inc., Daniel Stanhope

A Navigation System for Early Childhood Assessment and Instruction
Cognitive Toybox, Tammy Kwan

Powerskills Game Lab: Improving High School Career Readiness Competencies
Hats & Ladders, Inc., Scott Brewster

Verdant: VR-enhanced Immersive Science Investigations into Biology and Genetics
Lighthaus, Inc., David Sarno

Phase II Awards (special topic in postsecondary education)

Two Phase II awards were made in amounts up to $200,000 for 8 months for projects to fully develop a commercially viable tool and user interface to measure and present information on the return on investment (ROI) of educational and training programs to inform decision making by prospective postsecondary students.

The Training, Education, and Apprenticeship Program Outcomes Toolkit
BrightHive, Inc., Matt Gee

Development of an Education Return-on-Investment (ROI) Web Application Called Return on College (ROC)
Vantage Point Consultants, Jeffrey Carpenter