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The 8th Annual ED Games Expo (All-Virtual)
June 1 to 5, 2021

Ed Games Expo Logo

Welcome to the 8th Annual ED Games Expo, an all-virtual event from June 1 to 5, 2021. The Expo showcases game-changing innovations in education technology (EdTech) that were developed through more than 40 programs at ED and across government.

During the Expo and month of June, educators and students can demo more than 160 education learning game and technologies at no cost. This year the Expo also presents 35 online events across the week featuring an array of government-led EdTech initiatives and projects. Each event is designed for specific audiences that use or are interested in EdTech, including educators, students, parents and caregivers, developers, researchers, and stakeholders across the ecosystem.

Key Information to Participate in the ED Games Expo Online

  • Format: All-Virtual; An internet connection and a computer, tablet, or device are needed to participate.
  • Content and Events Presented at the 2021 ED Games Expo:
    • The ED Games Expo Agenda (PDF: 286 KB) presents the schedule and information on how to access 35 online events occurring across the week of June 1 to 5, 2021.
    • A Guide to the Education Learning Games and Technologies (PDF: 2.3 MB) presents short summaries of the EdTech at the Expo.
    • An ED Games Expo Youtube Playlist Page presents videos of more than 160 education learning games and technologies at the Expo. Most are available for educators and students to demo online at no cost during the Expo and the month of June.
  • Who Can Participate: The Expo is free and open to the public.
  • Registration: There is no sign-up or registration for the ED Games Expo across the whole week. Individual events hosted by ED during the week of the Expo are presented on YouTube and do not require any registration. Some of the individual events hosted by government agencies outside of ED require a registration to access a URL to watch. For information on which events do and do not require registration, see the Agenda (PDF: 523 KB)
  • Follow the Expo on Social Media: Follow the ED Games Expo on Twitter @USEDgov @IESResearch #EDGamesExpo

More information on the ED Games Expo 2021 is provided on this page below.

screenshot from MissionUS, a multimedia game that immerses students in grades five and above in U.S. history. screenshot from CodeSpark, a game that helps K-5 students learn the ABCs of computer science with a highly accessible word-free approach

More About the 2021 ED Games Expo

The goal of the ED Games Expo each year is to showcase innovations in education technology (EdTech) developed through programs at ED and across government, and to host events to highlight projects and government-led initiatives in education technology. Since 2013, the ED Games Expo has occurred as an in-person interactive event at venues across Washington, DC, including the past three years at the John F. Kennedy Center for the Performing Arts. As such, the hallmark of the Expo has been that attendees (most of all, students) walk around the hall and demo any number of more than 100 emerging forms of EdTech while meeting the developers to talk about their innovations.

Yes, this year … is different! Because of the ongoing COVID-19 pandemic, the 2021 ED Games Expo has moved online. While we hope to be together for an in-person event next year, hosting a virtual Expo gives us a unique opportunity to engage a national audience. With an internet connection and a computer, tablet, or device, educators and students can demo learning games and technologies and interact with developers virtually. All Expo attendees can also watch a series of engaging events during the week with a focus on providing information and resources mindful of the ongoing pandemic and the new normal in education going forward.

screenshot from ASSISTments, an online math platform that makes it easy for teachers to assign from their curriculum and assess student progress in the classroom or remotely

More Information on the Content and Events at the 2021 ED Games Expo:

  • ED Games Expo YouTube Playlists Page: The new playlists include lists short video trailers of more than 160 learning games, tutors, interventions, assessments, assistive technologies, and platforms. The EdTech includes learning games and technologies for children and students from pre-Kindergarten to post-secondary levels for education and special education. The EdTech covers a range of topics including STEM, reading, writing, and speaking, social studies, healthy development, and others. Many of the EdTech interventions are designed to promote hands-on experiential learning and collaboration with peers and educators. Many include dashboards that provide information on student performance to educators to inform instructional practice. Almost all of the EdTech is research-based, meaning studies demonstrate the usability, feasibility, and promise of the EdTech to lead to the intended outcomes.

    The EdTech at the Expo is available for educators and students to demo at no cost to during the Expo and throughout June 2021, unless noted as coming soon. An internet connection and a computer, tablet, or handheld device is needed to demo the EdTech. While Expo participants cannot interact with the creators of the EdTech in-person this year while doing a demo, participants can email or ask questions in the Comment section below the YouTube video. Developers are ready to respond during the week of the Expo and the month of June.

    In addition to the YouTube Playlists, a Guide to Education Learning and Technologies at the 2021 ED Games Expo (PDF: 2.3 MB) presents short summaries of all the learning games and technologies at the Expo organized by areas of focus.
  • ED Games Expo Events: This year during ED Games Expo week, more than 20 government agencies and offices are presenting 35 online events featuring innovative projects and initiatives in the field of EdTech. The events are designed for a wide audience of viewers across the EdTech ecosystem, including educators, students, parents and caregivers, developers, researchers, and stakeholders, with engaging, timely, and relevant content.

Events include:

  • Master Classes for Educators: Eight Expo developers present use-case examples and guidance for implementing innovative edtech interventions in classrooms or to support remote learning.
  • How the Learning Game was Made: Five teams of learning game developers inspire and prompt students to think about the many skills and careers that it takes to create a learning game.
  • Showcase Events: More than 20 government agencies and offices that invest in edtech produced events to showcase their projects and initiatives across an array of topics.

Events at the ED Games Expo are sponsored by representatives from 22 government agencies and offices that invest and support initiatives to innovate in education, including:

AmeriCorps
Department of Agriculture
Department of State
Department of Commerce, International Trade Administration
Department of Defense, Marine Corps
Department of Defense, Naval Surface Warfare Center Philadelphia Division
Department of Defense, NAVALX
Department of Education, Institute of Education Sciences
Department of Education, Office of Special Education Programsv Department of Education, Office of Educational Technology
Department of Education, Office of Career, Technical, and Adult Education
Department of Education, Office of Small & Disadvantaged Business Utilization
Department of Homeland Security
Department of Health and Human Services, Administration for Children and Families
Institute of Museum and Library Services
Library of Congress
NASA
National Endowment for the Humanities
National Institutes of Health
Small Business Administration
Small Business Innovation Research Program
Wilson Center

See the ED Games Expo Agenda (PDF: 286 KB) for the full schedule and for more information on how to view these events.

Contact (Edward.Metz@ed.gov) for more information or with questions.


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