Small Business Innovation Research Program (SBIR) 2023 Awards
The Small Business Innovation Research program at the U.S. Department of Education's Institute of Education Sciences' (ED/IES SBIR) provides funding to small business firms and partners for the research and development and testing of commercially viable education technology products designed to support student learning, teacher practice, or school administration in education or special education.
A total of 24 new contracts have been awarded for FY 2023.
Phase I Awards
Phase I projects allow teams to develop, refine, and test usability and initial feasibility of prototypes of commercially viable education technology products. Fifteen Phase I awards were made for $250,000 each for 8 months. These projects are designed to support student learning, teacher practice, or school administration in education. These awardees will be eligible to apply for Phase II funding in Fiscal Year 2024.
The Phase I awards are:
Agents of Influence
Alterea Inc., Anahita Dalmia
Collab-ITS: Autoscoring Collaborative Online Science Labs for Grades 3–5 that Integrate Math and Writing
Apprendis, LLC, Michael Sao Pedro
Blending Paper Crafts, Circuits, and Coding with the Paper:bit
Chibitronics Inc., Jie Qi
Draw & Discover
Chromosphere, Kevin Dart
Fantasy Sports and Mathematics Game: An Innovative Gaming Approach to Increase Middle School Math Skills
dfusion Inc., BA Laris
Infini-D Summits: An Online Platform for Immersive Full-Class Literacy Simulations
Infini-D Learning, Cameron Wilson
ART-Math: A Student-centered Interactive Mathematical Learning and Creation Platform Powered by Artificial Intelligence
Inletech LLC, Jiangsha Meng
Innocent Classroom On-Line
Innocent Technologies, LLC, Matthew Brandt
Kinoo Beam Reader and Learning System
Kinoo, Inc, Jim Marggraff
Literably Instant: Automated Formative Literacy Assessment
Literably, Inc., Tyler Borek
Oko: A Multimodal Intelligent Assistant for Small Group Collaborative Learning in Elementary Math
Oko Labs, Inc., Matt Miller
Tinker Machines
Playspaces Inc., Anne Blackstock-Bernstein
SciQuiry: A Question-based eLearning platform to Increase Interest and Persistence in STEM
SciQuiry, Inc., Rashin Taheri
Civics Bridge: Narrative-based Civics Education Game
Snowbright Studio, J. Grace Collins
Mirror Me: Gamified Movement Therapy in VR for Social-Emotional Learning
Vizmoo, LLC, Michael Stauffer
Phase II Awards
Phase II projects support further research and development of prototypes of education technology products that were funded by 2022 ED/IES SBIR Phase I awards. In the Phase II project, the teams will complete the development of the product, and conduct a pilot study in schools to demonstrate the usability and feasibility, fidelity of implementation, and the promise of the product to improve the intended outcomes. Eight Phase II awards were made for $1,000,000 each for 2 years.
The Phase II awards are:
Using Algorithmic Understanding of Student Comprehension of Computer Science Concepts to Support Teachers with Personalized Student Recommendations
2Sigma School, Vishal Goenka
A Novel Water Quality Measurement System as a Teaching Aid For Environmental Education
GaiaXus LLC, Dietrich Ruehlmann
Election Lab Online
Indelible Learning, Inc., Jasminka Criley
EdScape XR
MindTrust, Christopher Errato
StepWise Virtual Tutor for Math Word Problems Using SRSD
Querium, Elaine Kant
Guided Understanding and Assessment of Composition (GUAC)
Scrible, Inc., Victor Karkar
Game Changers: Building and Deploying a Library of Strategically-Targeted Web Games for Use in the Classroom and at Home to Increase Student Achievement in Literacy
Sirius Thinking, Ltd., Christopher Cerf
Dear Smart Girl: Game-Based STEM Career Exploration For Elementary Aged Girls
Smart Girls HQ, LLC, Abi Olukeye
Direct to Phase II Award
Direct to Phase II awards support the research and development and evaluation of new education technology products to ready existing researcher-developed evidence-based innovations (products, interventions, practices) for use at scale, and to plan for commercialization. Direct to Phase II projects are awarded without a prior Phase I award. The goal of the Direct to Phase II is to support the successful transfer of research to practice at scale in education and special education. One Direct to Phase II project was awarded in 2023 for $1,000,000 for 2 years.
The Direct to Phase II Award is:
Digitizing STARI: Strategic Adolescent Reading Intervention
Charmtech Labs, Yevgen Borodin