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The ED GAMES EXPO

An Annual Showcase of Game-Changing Innovations in Education Technology Developed with the Support of Programs at ED and Across Government

The ED Games Expo is the Department of Education's (ED) annual public showcase and celebration of game-changing innovations in education technology that were developed through more than 30 programs at ED and across the Federal government. From 2013 to 2020 the Expo was been held at locations across Washington, DC, including the John F. Kennedy Center for the Performing Arts between 2018 and 2020. In 2021, the 8th Annual ED Games Expo was held as an all-virtual event. Click here for a recap and to access videos of all participating learning games and technologies and events.

Information on the next ED Games Expo, the 9th annual, will likely be available and posted here in early 2022.

Watch the KickOff Show from the 2021 ED Games Expo here:




Watch video trailers from the 2019 and 2020 ED Games Expos here:

    


Ed Games Expo Logo

About the ED Games Expo

At the ED Game Expo, attendees can discover and demo more than 100 different education learning games, learning technologies, platforms that present data-driven information to educators and administrators, and technology-delivered interventions while at the same time meeting face-to-face with the developers.

The education technologies at the Expo cover content across topics such as early learning, STEM, reading, social studies, English learning, healthy development, career and technical education, special education, and educator professional development. Education technologies also present data driven information to educators and administrators to inform decision making. In addition to being a showcase of education technologies that attendees can demo, each year participating government programs host “showcase events” during the week of the Expo to highlight and build capacity for initiatives across a range of important topics in education. In 2021, the ED Games Expo presented 35 different events. Recordings of these events can be access on the ED Games Expo Event Playlist Page.

A digital depiction in a game of a moose in a grassy environment

All of the education technologies at the ED Games Expo each year are developed with support of more than 30 programs in the Federal government, including the Small Business Innovation Research (SBIR) programs at the U.S. Department of Education's Institute of Education Sciences (IES), the National Science Foundation, the National Institutes of Health, the Department of Agriculture, and the Department of Health and Human Services’ National Institute on Disability, Independent Learning, and Rehabilitative Research. It also includes ED research programs at IES, the Office of Special Education Programs, the Office of Innovation and Improvement, and the Office of Career, Technical, and Adult Education, and through programs at the Smithsonian, Library of Congress, the Institute of Museum and Library Services, the National Endowment for the Humanities, NASA, the National Science Foundation, the Department of Defense, and others.

A young man using chemistry equipment within a VR environment A broad audience participates at the ED Games Expo each year.

  • Educators and school decision makers attend to learn about research-based education interventions and assessments that are ready now (or coming soon), whether for delivery in classrooms or for remote teaching and learning.
  • Students attend to demo a learning game or education technology and then ask the experts "How did you create this learning game or education technology intervention?" and "What do I need to study in school to become a game developer?"
  • Developers, researchers, and stakeholders across the education technology ecosystem attend to learn about the government programs that invest in education technology, and to meet and network with representatives from more than 30 government offices.
  • Government program representatives attend to highlight the education technologies developed through their programs and to learn about programs across other government that invest in education technology.
  • In past years, Washington, DC-area schools have signed up for developers to visit to demonstrate their learning games in a class and to speak to students about careers as technology developers and entrepreneurs.

News and Resources from Past ED Games Expos

  • 2021 — Click here for a recap of the 2021 all-virtual ED Games Expo, including URL links to YouTube pages with video trailers and to more than 30 ED Games Expo events.
  • 2021 — ED Homeroom: Announcing the 8th Annual ED Games Expo, June 1 to 5, 2021
  • 2021 — Inside IES Research: NASA to Kick Off its Latest National Student Challenge at the 2021 ED Games Expo on June 1
  • 2021 — Inside IES Research: IES Supported Intervention “INSIGHTs into Children’s Temperament” is Featured at the 2021 ED Games Expo
  • 2020 — Click here to download the "Guide to Educational Learning Games and Technologies," a document that provides details and video demonstrations on the technologies that were exhibited at the 2020 ED Games Expo
  • 2020 — ED Homeroom: Recapping ED Games Expo Week 2020
  • 2019 — Click here to watch a series of short presentations by developers on How The Game Was Made made at the 2019 ED Games Expo at the Kennedy Center
  • 2019 — Education Week Market Brief: Expo Highlights the Rise of VR, AR in Educational Game Design, But Will Educators Want It?
  • 2018 — EdSurge: What We Learn From the Edtech Games the Government Plays
  • 2016 — ED Homeroom: SBIR Women Developers Got Game
  • 2016 — ED Homeroom: ED Games Day Comes to Washington, DC
  • 2015 — EDSurge: Why the Government is All About Fun, Games, and Funding Games
  • 2013 — InsideED: IES SBIR Tech-Expo Showcases New Education Learning Products

Follow the Expo on twitter at @IESResearch; @USEDgov; @SBIRgov; and #EDGamesExpo. Please contact Edward.Metz@ed.gov for more information on the ED Games Expo.

ED Games Expo 2021 Disclaimer: This website contains resources that are provided for the user's convenience. The inclusion of these materials is not intended to reflect its importance, nor is it intended to endorse any views expressed, or products or services offered. These materials may contain the views and recommendations of various subject matter experts as well as hypertext links, contact addresses and websites to information created and maintained by other public and private organizations. The opinions expressed in any of these materials do not necessarily reflect the positions or policies of the U.S. Department of Education. The U.S. Department of Education does not control or guarantee the accuracy, relevance, timeliness, or completeness of any outside information included in these materials.