Project Activities
Structured Abstract
Setting
Sample
Research design and methods
Control condition
Key measures
Data analytic strategy
People and institutions involved
IES program contact(s)
Products and publications
Products: This project will result in a fully developed virtual form of the SCI-CBI intervention, called iSocial, and published reports, and presentations describing the promise of this program to improve social outcomes for students with high functioning autism or Asperger syndrome.
Book chapter
Laffey, J., Stichter, J., and Schmidt, M. (2010). Social Orthotics for Youth with ASD to Learn in a Collaborative 3D VLE. In S. Seok, B. Dacosta, and E.L.Meyen (Eds.), Handbook of Research on Human Cognition and Assistive Technology: Design, Accessibility and Transdisciplinary Perspectives (pp. 76-95). New York: Idea Group.
Journal article, monograph, or newsletter
Laffey, J., Galyen, K & Babiuch, R. (2012). Guidance in Game-Based Virtual Learning: Lessons from Developing iSocial. Journal of Immersive Education. Vol 1(1).
Laffey, J., Schmidt, M. and Amelung, C. (2010). Open for Social: How Open Source Software for E-Learning Can Take a Turn to the Social. International Journal of Open Source Software and Processes: 49-64. Full text
Laffey, J., Schmidt, M., Galyen, K., and Stichter, J. (2012). Smart 3D Collaborative Virtual Learning Environments: A Preliminary Framework. Journal of Ambient Intelligence and Smart Environments, 4(1): 49-66. doi:10.3233/AIS-2011-0128
Laffey, J.M., Stichter, J.P., and Galyen, K. (2014). Distance Learning for Students With Special Needs Through 3D Virtual Learning. International Journal of Virtual and Personal Learning Environments, 5(2): 15-27. doi:10.4018/ijvple.2014040102
Lierheimer, K., and Stichter, J.P. (2011). Teaching Facial Expressions of Emotion. Beyond Behavior, 21(1): 20-27.
Schmidt, C., Stichter, J.P., Lierheimer, K., McGhee, S., and O'Connor, K.V. (2011). An Initial Investigation of the Generalization of a School-Based Social Competence Intervention (SCI-S) for Youth With High-Functioning Autism. Autism Research and Treatment, 2011: 1-11. doi:10.1155/2011/589539 Full text
Schmidt, M. Galyen, K., Laffey, J., Babiuch, R., and Schmidt, C. (2014). Open Source Software and Design-Based Research Symbiosis in Developing 3D Virtual Learning Environments: Examples From the iSocial Project. Journal of Interactive Learning Research, 25(1): 65-99.
Schmidt, M., Laffey, J., Schmidt, C., Wang, X., and Stichter, J. (2012). Developing Methods for Understanding Social Behavior in a 3D Virtual Learning Environment. Computers in Human Behavior, 28(2): 405-413. doi:10.1016/j.chb.2011.10.011
Schultz, T.R., Stichter, J.P., Herzog, M.J., McGhee, S.D., and Lierheimer, K. (2012). Social Competence Intervention for Parents (SCI-P): Comparing Outcomes for a Parent Education Program Targeting Adolescents With ASD. Autism Research and Treatment, 2012: 1-10. doi:10.1155/2012/681465
Stichter, J., Laffey, J., Galyen, K., and Herzog, M. (2014). iSocial: Delivering the Social Competence Intervention for Adolescents (SCI-A) in a 3D Virtual Learning Environment for Youth With High Functioning Autism. Journal of Autism and Developmental Disorders, 44(2): 417-430. doi:10.1007/s10803-013-1881-0
Stichter, J.P., Herzog, M.J., O'Connor, K.V., and Schmidt, C. (2012). A Preliminary Examination of a General Social Outcome Measure. Assessment for Effective Intervention, 38(1): 40-52. doi:10.1177/1534508412455213
Related projects
Supplemental information
This project will adapt the SCI-CBI curriculum into a cost-effective school-based model, iSocial, that can be delivered via networked, 3D-based virtual learning environments (3D VLE). The goal is to develop and then test the feasibility and promise of using 3D VLE to make the SCI-CBI program available in schools to youth with autism who have no or limited access to high quality face-to-face programs.
To analyze student outcomes, researchers will conduct mean-level comparisons of pre and post assessment scores (i.e., paired t-tests to partial out baseline scores when examining change in post intervention scores). Researchers will also examine the associations (using correlational techniques) between global assessments and students' CBM scores, and will fit a regression line to students' CBM scores to explore students' progression in learning. Various measures of student activity drawn from Morae logs will also be correlated with levels of achievement to identify key components of the program that appear to be related to positive student outcomes (e.g., the most active students were not the one who gained the most on social skills, but particular types of activities may indicate how students are gaining from the virtual experience).
Questions about this project?
To answer additional questions about this project or provide feedback, please contact the program officer.