Skip to main content

Breadcrumb

Home arrow_forward_ios Information on IES-Funded Research arrow_forward_ios Fantasy Sports Math League: An Inno ...
Home arrow_forward_ios ... arrow_forward_ios Fantasy Sports Math League: An Inno ...
Information on IES-Funded Research
Contract Open

Fantasy Sports Math League: An Innovative Gaming Approach to Increase Middle School Math Skills

NCER
Program: Small Business Innovation Research
Award amount: $1,000,000
Project director: BA Laris
Awardee:
dfusion Inc.
Year: 2024
Award period: 1 year 11 months (07/01/2024 - 06/30/2026)
Project type:
Phase II Development
Contract number: 91990024C0024

Purpose

Findings from the 2022 National Assessment of Educational Progress (NAEP) showed decline in average math scores, leading to renewed calls for new innovative approaches for math education. Game and simulated-based learning interventions can create an engaging learning environment that boost motivation, engagement, social interaction, and collaboration. The project team will fully develop a supplemental interactive game for middle school students to practice and reinforce math skills in a collaborative and competitive learning environment through purposeful and structured play.

Project Activities

During Phase I in 2023, the project team developed a novel prototype of a web-based game for middle schools students to learn math by making and managing a fantasy sports football team. A prototype portal supported students in selecting and managing players, and in applying problem-solving and computational skills to maintain the team budget, set a line-up, track statistics, and compete with classmates on a leaderboard. A prototype educator dashboard supported instructional standards alignment and provided results in real-time. At the end of Phase I, a pilot test with 97 middle students demonstrated usability as students were able to play the game and educators were able to use the dashboard, and feasibility as the game was integrated within classroom instructional practice. In a pre- to post- test, students on average demonstrated an increase in knowledge of equations, an increase in math confidence, and a decrease in math anxiety.

In Phase II of the project, the team will fully develop the product, including the backend system to capture gameplay data and user interface for students and educators to more clearly emphasize standards covered in their curriculum by selecting the formulas. The team will create new modules for different sports and to cover different standards for football and a month-long women's and men's basketball booster game called "March Mathness."  After development concludes, a pilot study will test the feasibility and usability, fidelity of implementation, and the promise of the product for improving math on topics focusing on preparing students for Algebra and Statistics. The team will collect data from 16 grade 6 classes with approximately 480 students overall, with half of the classes randomly assigned to use the product over 4 months and the other half to use business-as-usual activities. Researchers will compare pre-and-post scores using California's state standardized math assessment. Researchers will gather cost information using the "ingredients method" and will include all expenditures on things such as personnel, facilities, equipment, materials, and training.

People and institutions involved

IES program contact(s)

Edward Metz

IES Research Scientist
NCER

Products and publications

Fantasy Sports Math League will be a web-based collaborative game for middle school students to learn mathematics in a real-world context aligned to the National Council of Teachers of Mathematics Standards. The program will be designed to supplement in-class learning , and as an after school or summer program, or for remote learning. To play the game, students will draft real professional sports players to their team. Students will manage their team, including deciding who plays from week and who should be traded, by conducting mathematical analyses and interpreting results through formulas, functions, graphs, and data visualizations. Students will compete to be the highest-scoring team and the most accurate mathematician ("aka the MVP"). The final product will include modules for sports including football and basketball for men and women. An educator portal will provide professional development videos, lesson materials to align gameplay to required course standards, a dashboard to track leaderboards and student progress on learning standards aligned math content. A website will present cross-league competitions to permit classrooms in schools or school versus schools to compete each other to further build connections through math.

Project website:

https://www.dfusioninc.com/

Additional project information

Video Demonstration of the Phase I Prototype: https://youtu.be/zgWyNsZaLm8

Related projects

Fantasy Sports and Mathematics Game: An Innovative Gaming Approach to Increase Middle School Math Skills

91990023C0025

Questions about this project?

To answer additional questions about this project or provide feedback, please contact the program officer.

 

Tags

Education TechnologyK-12 EducationMathematics

Share

Icon to link to Facebook social media siteIcon to link to X social media siteIcon to link to LinkedIn social media siteIcon to copy link value

Questions about this project?

To answer additional questions about this project or provide feedback, please contact the program officer.

 

You may also like

Zoomed in IES logo
Workshop/Training

Data Science Methods for Digital Learning Platform...

August 18, 2025
Read More
Zoomed in Yellow IES Logo
Grant

Longitudinal Relations Among Social Contexts, Bull...

Award number: R305A230406
Read More
Zoomed in IES logo
Workshop/Training

Data Science for Education (DS4EDU)

April 01, 2025
Read More
icon-dot-govicon-https icon-quote