Project Activities
During Phase I in 2017, the team developed a prototype including the core game mechanics for students to engage in the adventure backstory and initial problem sets. At the end of Phase I, researchers completed a pilot study with 35 students and three teachers in three grade 8 classrooms. They found that the prototype operated as intended, students were engaged, reported that the activities were fun, made them curious to learn more, and helped to connect math to their lives. In Phase II, the team will develop a fully-functional user interface, interactivity across student users, narrative scripts and accompanying art assets, problem sets, and student and teacher dashboards and databases. After development is complete, the research team will carry out a pilot study to examine the usability and feasibility, fidelity of implementation, and the promise of the game to improve learning. Eight grade 8 mathematics classrooms in four schools will participate in the study, with one classroom per school randomly assigned to use the game and the other half assigned to a business-as-usual control. The team will compare student scores on pre and post Algebra I learning outcomes aligned to Common Core standards.
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Product: Fate and Fortune is a multi-player game-based intervention for grade 8 mathematics classrooms. The game is designed for use at the beginning of Algebra I, to address core concepts that provide a foundation for student success throughout the remainder of the course. Set in the Spice Trade of the 1600s, in Fate and Fortune students design ships while managing their own Renaissance-era shipping company where they travel around the world to purchase and sell spices. Rather than focusing solely on number calculations, the game employs a story-based narrative where mathematical thinking occurs naturally as students create, build, and solve problems to support understanding of algebraic logic and structure. As a multi-player game, students will interact with other classmates to complete trades that lead to encounters with different math problems. The game design architecture will work desktops and tablets and will include supplemental print materials. A dashboard will provide teachers immediate feedback on student progress to guide responses to individual learners and the collective classroom.
ERIC Citations: Find available citations in ERIC for this award here.
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Additional project information
Video Demonstration of the Phase I Prototype: https://youtu.be/vdHd1uO19vs
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