Project Activities
Universal design principles will be employed to guide the project. The team will develop prototypes and build a web interface to house data tracking student progress. Evaluations and iterative refinements will be conducted as needed at major production milestones. To assess the feasibility, usability and promise of the games to improve learning after development is complete, researchers will use a mixed-method design to test students in ten treatment (game) and control (no game) classrooms. Observations of students' game-play and semi-structured interviews with students and teachers will also be utilized. Key outcomes include ease of use, engagement, and scores on chapter tests.
People and institutions involved
IES program contact(s)
Products and publications
Product Video Demonstration: http://www.youtube.com/watch?v=dqAON0kfWVQ
Products: The final product will include six life science computer games on topics including cells, heredity, evolution, bacteria, plants, and the human body. The games will supplement PCI Education's standards-based middle school life science print curriculum. Each game will correspond with one textbook chapter. Students will access the games through a secure password-protected Internet connection. The games will provide tutorials and scaffolding where necessary to support student learning.
ERIC Citations: Find available citations in ERIC for this award here.
Questions about this project?
To answer additional questions about this project or provide feedback, please contact the program officer.