Project Activities
During Phase I in 2023, the Kibeam Learning, Inc. (previously known as Kinoo, Inc.) project team developed a novel prototype including a handheld wand and an embedded camera that uses natural language processing (NLP) to scan and read children's books aloud, and an artificial intelligence (AI) engine to reinforce literacy development through personalized activities to augment the words and pictures in the books. At the end of Phase I, a pilot study with 21 children ages 3 to 7 and a parent in a home setting demonstrated that the prototype functioned as intended when used by children, that children were engaged during sessions, and that parents reported increases in their children's enthusiasm and comprehension for reading after using the prototype.
In Phase II of the project, the team will fully develop the product, including upgrading the prototype's hardware casing to be ready for commercial use at scale; fully populating the AI models to increase accuracy for provided personalized feedback; adding new books to use with the wand; and creating parent and educator guides to support delivery in school and home settings. After development concludes, a pilot study will test the feasibility, usability, fidelity of implementation, and the promise of the product for improving literacy. The team will collect data from 300 students from 20 grade 1 classes, with half randomly assigned to use the product over a 6-month period and the other half to use business-as-usual activities. Researchers will compare pre-and-post scores using the DIBELS reading assessment with subtests including Letter Naming Fluency, Phonemic Segmenting, Fluency, Nonsense Word Fluency, Word Reading Fluency, and Oral Reading Fluency. Researchers will gather cost information tracking implementation and annual management costs relative to competition.
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The Kibeam Wand Reading System (KWRS) for children ages 3 to 8 will consist of hardware and software components. A handheld wand with an embedded camera will use natural language processing to scan and read a series of up to 100 popular children's paper books aloud with an AI engine that will scaffold literacy development through ongoing formative assessment, with activities and games augmenting the learning associated with the pictures and words in the books. A reporting dashboard will provide educators and parents results for child progress and will recommend customized books for individual students. The product will integrate Universal Design Principles to support children with diverse abilities through varied interaction modes—aural, oral, and kinesthetic—catering to different learning preferences and needs. For children with sight impairments, the wand will be compatible with braille books. The product intends to support literacy skills including print, letter name recognition and fluency, letter and sound correspondence, decoding, sight word recognition, vocabulary expansion, comprehension, and reading fluency.
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Additional project information
Video Demonstration of the Phase I Prototype: https://www.youtube.com/watch?v=T65FCqMm10I
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