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Information on IES-Funded Research
Contract Closed

Mission US: An Interactive Solution for Middle School History Learning

NCER
Program: Small Business Innovation Research
Award amount: $1,050,000
Project director: David Langendoen
Awardee:
Electric Funstuff
Year: 2013
Award period: 2 years 6 months (06/01/2013 - 12/31/2015)
Project type:
Fast Track
Contract number: EDIES13C0027

Purpose

In the 2010 National Assessment of Educational Progress only 17% of 8th grade students performed at or above the proficient level in U.S. history. One way to engage students in learning history is to create history learning resources that are designed to be relevant and appealing to young people's interests and regular activities. Surveys find that almost all teenage boys and girls play digital games, and the majority of teens play daily. This project team leveraged the potential of games and technology to engage students and increase history skills and content knowledge.

Project Activities

The team, consisting of graphic artists, content specialists, computer scientists, and programmers, initially created wireframes and a functional game prototype. Following feedback from a group of students and teachers on the user-interface, the team produced an online tablet app. The team conducted iterative refinements at major production milestones until the intervention was fully functional.  Once development was completed, the researchers assessed the usability and feasibility, fidelity of implementation, and the promise of the product to improve outcomes in a pilot study.  The study included 200 8th grade students in eight classrooms. Researchers assigned four classrooms to play the game as part of the curriculum over three to five class periods, and four classrooms were taught the same historical content using the business as usual curriculum without the game. Each group completed pre- and post- assessments to assess differences in history knowledge and skills.

Key outcomes

This project team developed a tablet-based interactive role-playing game that immerses 5th through 9th grade students in the history of the Great Depression. The game provides players an experiential understanding of the hardships that beset Americans in the 1930s and their strategies for survival, as individuals and as a nation. Features of the game include story-based immersive narrative missions where student's decisions continually drive the action, tips and hints for students who are struggling in the game, writing tools, and interactive maps. The game can be integrated within a course or used as a supplement. A teacher dashboard was developed to facilitate the use of the game within classroom settings. The final product includes upgrades to existing games, including City of Immigrants and The Hardest Times. The upgrades publish these games to tablets and include deeper in-game assessment opportunities.

People and institutions involved

IES program contact(s)

Edward Metz

IES Research Scientist
NCER

Products and publications

Success Story: https://ies.ed.gov/sbir/Electric_Funstuff.asp

Video Demonstration of the Phase I Prototype: https://youtu.be/41-e19YnunY

Recognition:

  • 2017 International Serious Play Awards: Silver Medal Winner, 7–12 Education
  • 2017 Daytime Emmy Awards: Nominee, Outstanding Interactive

Project website:

https://www.electricfunstuff.com/missionus

Related projects

Mission US: TimeSnap

99190018C0013

Mission US: TimeSnap

EDIES17C0044

Questions about this project?

To answer additional questions about this project or provide feedback, please contact the program officer.

 

Tags

Education TechnologyTeaching

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Questions about this project?

To answer additional questions about this project or provide feedback, please contact the program officer.

 

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