Skip Navigation

ED Games Expo 2019: A Showcase for Education Learning Games and Technologies

A digital depiction in a game of a moose in a grassy environment

ED Games Expo 2019: A Showcase for Education Learning Games and Technologies

DATE and TIME: Tuesday, January 8, 2019, from 4:00 p.m. to 8:00 p.m.
LOCATION: The John F. Kennedy Center for the Performing Arts, 2700 F St. NW, Washington, D.C.
DETAILS: The Expo is free and open to the public. Contact with questions and to RSVP.

A young man using chemistry equipment within a VR environment

Game-based learning is gaining popularity as more young people and adults learn from games, both in and out of the classroom. Well-designed games can motivate learners to actively engage in challenging tasks, master content, and sharpen critical thinking and problem solving skills. The rising popularity of mobile handheld and tablet devices has enabled game-playing anywhere, anytime and has provided expanded opportunities for game developers. In addition, emerging forms of technology such as Virtual Reality, Augmented Reality, provide new immersive experiences to enrich learning.

See more than 100 learning games and technologies in action at the 6th annual ED Games Expo. Technologies at the Expo are for children and students age 3 to 18, and cover a range of topics in education and special education across STEM, reading and writing, social studies, and social and behavioral development. Bring your children after school so they can play and ask the experts "what can I do to become a game developer?"

Just a few of the games and technologies at the Expo include:

For Children and Grade School Students

  • Alpha Bear is an app-based vocabulary puzzle game.
  • Wuzzit Trouble is a math game where students move a virtual wheel to free the Wuzzits.
  • Fab@School Maker Studio is a design platform for building geometric constructions.
  • Lightning Squad facilitates team-based reading of fun stories.
  • DESCARTES is a platform for designing and printing a boat with a 3D-printer.
  • Numbershire and Teachley are engaging app-based math games.
  • Zoo U and SELweb are games for social decision making in virtual school environments.
  • Brush Up VR is a virtual reality tooth brush learning game.

For Middle and High School Students

  • SuperChem VR is a virtual reality chemistry laboratory.
  • Up From the Dust is a history game about the Great Depression.
  • Empires applies math to problem solving in ancient Mesopotamia.
  • ECO is a Minecraft-like classroom game for building and saving a virtual world.
  • Physics Playground is a puzzle game to understand force and motion.
  • Happy Atoms is an augmented reality app for molecular chemistry.
  • InqITS is a simulation platform for science experiments.
  • Osso VR is a virtual reality surgical training experience.
  • Woot Math makes student thinking visible and brings math to life.

More than half of the games and technologies at the Expo were developed with the support of the Small Business Innovation Research (SBIR) programs at the U.S. Department of Education's Institute of Education Sciences (IES), the National Science Foundation, the National Institutes of Health, and the Department of Agriculture. Others were developed through ED research programs at IES, the Office of Special Education Programs, the Office of Innovation and Improvement, and the Office of Career, Technical, and Adult Education, and through programs at the Smithsonian, Library of Congress, National Endowment for the Humanities, National Endowment for the Arts, Environmental Protection Agency, USAID, and the Wilson Center.

Follow the Expo on twitter at @IESResearch, @SBIRgov, and #EDGamesExpo.