Learning While Playing GamesCan we create games that teach students academic content and are fun to play? This is a challenge that IES-funded researchers are working on. A team at the Education Development Center (EDC) is developing Possible Worlds, an adventure-based game for use on the handheld Nintendo Dual Screen device. In one of the games, middle school science students will learn about the process of chemical change by engaging in a science fiction adventure game in which players maneuver a robot to explore a vast cave to find treasures and seek out the answer to a secret about who is living in the cave.
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