IES Blog

Institute of Education Sciences

A Night to Play and Learn

By Dana Tofig, Communications Director, IES

It was an event that had the feel of an arcade, but the heart of a schoolhouse.

The Ed Games Expo on Wednesday, December 9, 2015, hosted 45 developers who are building games for learning that are designed to engage students across a variety of topics and subject matters. One-third of the games on display at the Expo are supported by the Institute of Education Sciences Small Business Innovation Research (ED/IES SBIR) program, which provides awards to companies to improve the use of technology in education.

Photo by Lauren Kleissas

(Photo by Lauren Kleissas)

"Games are inherently engaging," said Brooke Morrill, an educational researcher at Schell Games. "A student may or may not be interested in a topic matter, but it doesn't matter. They are engaged in the game."

Schell Games was demonstrating a prototype of "Happy Atoms," a game that combines hand-on resources with technology to create an interactive learning experience. Users can use create atom models with balls and sticks; similar to the way it’s been done in Chemistry classes for generations. But using an app equipped with vision recognition software, users can scan the model they've built to see what they've created or if they've made any mistakes. The app then connects to curriculum-aligned content about the molecule and how it is used in the real world.

Happy Atoms (pictured below) was a long-time pet project of the company's CEO, Jesse Schell, who is a vanguard in the educational gaming industry. However, the company didn't have funding to put a full-time team on the game's development. In 2014, Schell received a Phase I funding from ED/IES SBIR to develop a prototype and, earlier this year, received a Phase II award to further develop and evaluate Happy Atoms.

"We wouldn't be where we are without our IES funding," Morrill said.

A few tables away, the Attainment Company was demonstrating ED/IES SBIR-supported technology that is designed to build the reading, comprehension, and writing skills of special education students. For instance, Access: Language Arts is an app and software designed to allow middle school students with intellectual disabilities to read adapted versions of the books their peers are reading (like The Outsiders and the Diary of Anne Frank) while building their writing skills and even engaging in research.

 

"We know many students, especially those with autism, are motivated by technology because of the consistency it provides," said Pamela J. Mims, an assistant professor of special education at East Tennessee State University, who is working with Attainment on Access: Language Arts.  "We collected a lot of data on this and we see a lot of engagement."

Engagement is a big part of what drove John Krajewski, of Strange Loop Games, to develop ECO, another game that has received Phase I and II funding through ED/IES SBIR. Krajewski calls ECO a “global survival game,” in which students work together to build and maintain a virtual world for 30 days.

“You are trying to build up enough technology for your society, but in the process you can pollute and damage this world to the point it could die on its own,” Krajewski said. “You have to make decisions as a group about what has to be done in this world.”

In order to preserve the world, players have to pass laws that will protect resources while allowing society to continue to develop. For example, students might decide to limit the number of trees that can be cut down each day. Then, they can use graphs and data to see the impact of their laws and the health of their world. ECO not only builds an understanding about ecology and environmental science, but it builds real-world skills, like collaboration, communication, and scientific conversation and debate.

Krajewski said the funding from ED/IES SBIR not only allowed the project to be developed, but was a vote of confidence that allows ECO to be accepted in the field.

“IES has given us total runway to make this thing happen, which is awesome,” he said.

ED/IES SBIR is now soliciting Phase I proposals from firms and their partners for the research, development, and evaluation of commercially viable education technology products. You can learn more on the IES website

 

ED Games Expo 2015: Showcasing ED/IES SBIR-Supported Games for Learning

Game-based learning is gaining popularity as more and more young people and adults play and learn from games in and out of the classroom. Well-designed games can motivate learners to actively engage in challenging tasks, master content, and sharpen critical thinking and problem solving skills. The meteoric rise and popularity of mobile handheld and tablet devices has enabled game-playing anywhere and at any time, providing expanded opportunities for game developers.

In recent years, the Small Business Innovation Research program at the Institute of Education Sciences has supported the R&D and evaluation of many games for learning.  Other SBIR programs across the Federal government are also investing in games for learning across education, health, and the military.

The ED Games Expo is an annual event. This year the Expo is showcasing 45 developers (including 15 supported by ED/IES SBIR) who created games for learning. At the Expo, attendees will meet the developers while playing games that cover a range of topics – including earth science, ecology, chemistry, math, early learning, social and emotional learning, smoking cessation, mental health, stress resilience, or cultural awareness.

Event Details

  • Date: Wednesday, December 9, 2015, from 6PM to 8PM 
  • Location: In Washington DC, at 1776, 1133 15th St. 12th floor
  • RVSP: rsvp@theESA.com
  • Note: The Expo is sponsored by 1776 and the Entertainment Software Association and is free to attend. Please RVSP to ensure entry to the event, as space is limited. 

 

 

Questions? Comments? Please email us at IESResearch@ed.gov.

The Month in Review: July 2015

By Liz Albro, NCER Associate Commissioner of Teaching and Learning

Summer Conference Season

Many IES-funded researchers have been sharing the findings of their studies at academic conferences this past month.  Want to learn more? Lists of presentations describing IES-funded research at the Society for Text & Discourse and Society for the Scientific Study of Reading annual meetings are available on our conferences page.

A Busy Month for IES Research in the News

Have you visited our IES Research in the News page lately? It’s a great way to learn more about IES-funded research.  Not only can you read more about the new awards that have been recently made, you can learn about findings from recent studies. We do our best to keep up, but if we’re missing something, send us a note at IESResearch@ed.gov.

More Recognition for ED/IES SBIR Products

ED/IES SBIR supported games by Triad Interactive Media (PlatinuMath) and Electric Funstuff won Gold at the Serious Play Conference.  And ED/IES SBIR awardee Fluidity Software won 1st Place in the “Best Performing Office Add-On” category, for their FluidMath app, which teachers and students use to create dynamic math and physics formulas.

Summer Research Training Institute on Cluster-Randomized Trials in Education Sciences

Congratulations to the 29 participants who completed the ninth Summer Research Training Institute on cluster-randomized trials (CRTs) in education sciences!

The purpose of this training is to prepare current education researchers to plan, design, conduct, and interpret cluster-randomized trials. A tenth Institute will be held in summer 2016, so be sure to follow us on Twitter or subscribe to the IES Newsflash to get application information as soon as it is available. 

Please send any questions or comments to IESResearch@ed.gov.

The Month in Review: June 2015

By Liz Albro, NCER Associate Commissioner of Teaching and Learning

Welcome to our second “Month in Review” post! In addition to writing blogs, both NCER and NCSER have been busy making new awards this month, and preparing abstracts describing our newly funded projects published on our website. 

New Research Awards

Across the two research centers, IES awarded 148 new discretionary grants to support research and research training activities. I hope that you will take the time to dip into our abstracts describing the individual projects. From early childhood to postsecondary, from basic cognitive science to system-level analysis, from exploration to impact, the projects reflect the wide scope of education research questions that the IES research centers support. To learn more about the awards, click here to read about the new NCSER awards, and here for information about the new NCER awards. Be sure to check back on Monday, July 6th, to read a new blog from Commissioner Brock discussing the 2015 awards and the forecast for 2016.

IES Funded Research in the News

Research findings from the Cognition and Student Learning portfolio were featured in two EdWeek articles in June. These articles describe some of the exciting work being done to address long-standing questions of transferring knowledge learned in one class or context to support new learning in mathematics  and science.

The ED/IES Small Business Innovation Research (SBIR) portfolio was featured in three different articles in June! Read more about how games developed with SBIR funding are being used to teach students about a wide variety of topics, like algebra, environmental science, and social skills.

IES Staff Presentations

On June 16-17, NCSER co-sponsored a Technical Working Group Meeting with the Department of Education’s Office of Special Education Programs (OSEP) and Eunice Kennedy Shriver National Institute of Child Health and Human Development (NICHD) on Evidence-Based and Emerging Practices: State of Science and Practice for Children with Disabilities.  The meeting was an important opportunity for leaders in the field of special education to share what has been learned across a number of pivotal areas in research and practice and also to identify some promising next steps. A synthesis of the meeting is underway and will be available later this year.

ED/IES SBIR program officer Ed Metz participated in the National SBIR Conference, and led a panel on games for learning.

Applying for IES Research Funding This Summer? Missed Our Webinars?

No problem. PowerPoint presentations and transcripts from the webinars led by our program officers are available on our website. Click here to access information about preparing grant applications for IES. 

 

Jumpstarting Innovation in Education Technology through SBIR

By Edward Metz, ED/IES SBIR Program Manager

Did you know that IES provides funding to develop computer games and other applications to support teaching and learning?

The U.S. Department of Education’s Small Business Innovation Research program, operated out of the Institute of Education Sciences (IES), funds projects to develop education technology products designed to support student learning and teacher practice in general or special education. The program emphasizes rigorous and relevant research, used both to inform iterative development and to evaluate whether fully developed products show promise for leading to the intended outcomes. The program also focuses on the commercialization once the award period ends so that products can reach students and teachers, and be sustained over time.

Recently, ED/IES SBIR announced its 2015 awards. There are 21 awards in all, covering a range of topics and forms of technology. For example, Zaption is designing a mobile app to help teachers integrate video into science instruction; Speak Agent is building an app to help students with speech disabilities to communicate; and Lingo Jingo is developing a platform to help teachers guide English learners. (To view short video demos of the eight new Phase II projects, see this playlist.)

The 2015 awards highlight two trends that have emerged in the ED/IES SBIR portfolio in recent years –games for learning and bridging the research-to-practice gap in education.

Trend #1: Games for Learning

For the fourth straight year, about half of the new 2015 ED/IES SBIR awards focus on the development of game-based learning products. New projects include awards to:

  • Strange Loop Games to build a virtual world to engage students in learning about ecosystems,
  • Kiko Labs to develop mini games to strengthen young children’s thinking and memory skills, and
  • Schell Games to create a futuristic “ball and stick” molecular modeling kit and app to augment chemistry learning.

For a playlist including videos of these games and 19 others out of the ED/IES SBIR program, see here.

The games for learning trend echoes the movement surrounding games in the field, and is highlighted by recent ED sponsored events including ED Games Week in Washington, DC, last September and the Games for Learning Summit in New York City, in April. Both events convened stakeholders to showcase games and discuss the potential barriers and opportunities for collaboration necessary to accelerate the creation of highly effective games for learning. Stay tuned for more information and initiatives on games for learning out of ED’s Office of Technology.

Trend #2: Bridging the Research-to-Practice Gap

While ED/IES SBIR is known for making awards to start-ups such as Filament Games, Sokikom, and Handhold Adaptive, the program has also made awards to firms best described as university spin-offs. These firms are designed to transfer findings from federally funded research into learning products that can be used at scale. University researchers often do not have viable pathways or capacity to transfer research-based interventions for real world use.

But with the support of the ED/IES SBIR program, we have firms bridging the research-to-practice gap.  Examples include:

  • Mindset Works, which built on results from prior research including a 2002 IES research grant, to successfully propose a 2010 ED/IES SBIR project to develop SchoolKit. This multimedia platform enables broad distribution of the growth mindset intervention which teaches students to understand that intelligence can be developed through effort and learning. SchoolKit is now in use in more than 500 schools across the country, including half the middle schools in Washington, DC.
  • Teachley, which received a 2013 ED/IES SBIR award to develop math game apps and a teacher implementation dashboard building on findings from prior research including a 2010 IES research grant. The intervention is now used in hundreds of schools around the country, and the apps have been downloaded more than 500,000 times.
  • Learning Ovations is building on two prior IES research grants in their 2014 ED/IES SBIR project. The prior IES funding supported the research team as they developed and evaluated an intervention to improve children’s reading outcomes,. This award is supporting the development of an implementation platform to enable large-scale use of this evidence-based intervention across settings. The project is scheduled to end in 2016, after which the platform will be launched.

The new ED/IES SBIR 2015 awards continue the research-to-practice trend. An award to Foundations in Learning furthers basic research from a 2013 National Science Foundation grant (NSF); an award to SimInsights builds on 2005 and 2008 IES research projects and a 2011 Defense Advanced Research Project Agency (DARPA) research project; and an award to Apprendris advances a prior 2012 IES research project and  prior 2010 and 2013 NSF research projects.

Stay tuned for updates on Twitter @IESResearch and @OfficeofEdTech as ED/IES SBIR projects drive innovative forms of technology, such as games for learning, and enable the scale-up of research-based interventions for wide-scale use.

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Please send your comments and questions to IESResearch@ed.gov.